Image: Gearbox

A user on 4chan has shared gameplay footage and screenshots for a 2001 version of Duke Nukem Forever, the infamous sequel to 3D Realms’ 1996 shooter that took nearly 15 years to develop due to various setbacks that included engine changes and legal disputes. The leaked content provides a pretty extensive look at what Duke Nukem fans were originally promised way back when the game was announced in the late ’90s, offering a glimpse at a sequel that seems to align much closer to the Build engine classic rather than what was ultimately released by Gearbox in 2011. A playable build of what has been described as “a huge chunk” of the original Duke Nukem Forever will be released next month, according to the leaker.

Almost every chapter is present in some form. A huge chunk is playable, a huge chunk is block-outs with no enemies. All of the E3 content is there.
Not just the editor, we will be releasing the full source code too.
All weapons are functional with the exception of the chainsaw and the freezer.
Do you have any date on when you are gonna leak it then? June.
The editor works. We also have the engine and UnrealScript source code and have written instructions for compiling it.
Two builds, but only the content for one.
It is Unreal Engine 1, like the final game.
There is no complete game. It was never finished.
The E3 2001 iteration but not the E3 2001 build.
The shrink ray is in the game, it’s the first weapon in slot 4.
The theme is just the Megadeth version. It starts playing as soon as you boot the game.
Bombshell is not visually present in the game at this point, there is a log file showing that her model was deleted.
The strippers can be seen and interacted with when you first enter the club. By the point in the game that was recorded, most of them are dead.

Source: 4chan (via Duke4.net)

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4 comments

  1. Someone refresh my memory, why wasnt it completed? It sounds like they were really close.
    They were really close a number of times, but then they wanted to start over using better tech until they ran out of money
  2. They were really close a number of times, but then they wanted to start over using better tech until they ran out of money
    They didn't figure out they could milk films of the original games for years with no repercussions except for hundreds of millions of dollars. You know... like what Star Citizen is doing.

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