Image: Firaxis Games

Marvel’s Midnight Suns has been given a 16+ rating in Singapore and a mature rating in Australia. Developed by Firaxis Games (XCOM), it was announced in August 2021. It was given a mature rating in Australia for mature themes and supernatural violence. This rating means the game is not recommended for children under the age of 15. Regulators in Singapore say it has realistic but not graphic violence, crude language, and sexual themes. Marvel’s Midnight Suns is expected to release later this year.

Marvel’s Midnight Suns’ is a turn-based, strategy roleplaying game set in the Marvel universe. It follows the protagonist (the Hunter) and a group of superheroes as they battle the demon Lilith and the villainous Hydra organization, to prevent the resurrection of an evil being known as Chthon.

The game is rated Advisory 16 (Suitable for 16 & Above).

The main protagonist Hunter can be customized as a male or female hero, and will fight alongside other superheroes against demons, Hydra soldiers and supervillains. Gameplay takes place in two parts – a hub section known as The Abbey, and the battle stages. In the Abbey, the player will control only the Hunter in third-person perspective to explore the hub, interact with other characters, choose missions to undertake, manage inventory and items, decorate the protagonist’s room and customize his/her appearance and outfits. The narrative is progressed through intermittent cinematic scenes, and when the player completes main missions.

The Hunter and two other superheroes will take on enemies in turn-based combat that employs a card-battle system. The player will choose from a deck of cards to play during each turn, which translate to combat actions and attacks with melee and ranged weapons, or special superhuman abilities. There are limited blood effects in some sequences. The stronger scenes depict characters being slashed or stabbed, without explicit details. The Advisory 16 guidelines allow “realistic but not excessively graphic violence with depiction of blood.”

The player may encounter scenes of female characters wearing bikinis or cleavage-revealing outfits. During certain dialogue scenes, in journal notes and in-game text messages, the player may come across references to romantic affection between female characters, without any actual depictions of intimacy.

In some scenes, characters can be heard using crude language such as “asshole”, “bastard” and “bitch”. During battles, there is also inferred use of expletives, but the utterances are incomplete in the audio and subtitles – E.g. “mother~ ” and “fu~”.

Sources: Australian Classification, IMDA (via Twisted Voxel)

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Peter Brosdahl

As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my...

7 comments

  1. At first it seemed like a Marvel XCOM which would've been cool. When they shown the utterly stupid card system it all fell apart. That's like using the transmission from a Model T in a 2022 Raptor.
  2. Between Australia citing in-game purchases, and the card system, it sounds like someone is trying to make a cash grab with this one. It'll be interesting to see if the story content makes up for it.
  3. It'll be interesting to see if the story content makes up for it.
    If the same people are writing it who did XCOM Chimera Squad then no. It will be the wokest thing you've ever seen.
    Not that we played XCOM2 for the story either but at least that was not affected by "the message"
  4. If the same people are writing it who did XCOM Chimera Squad then no. It will be the wokest thing you've ever seen.
    Not that we played XCOM2 for the story either but at least that was not affected by "the message"
    The XCOM 2 resistance story was terrible, and certainly no better than chimera squad. Where chimera squad fell apart was the game play - it felt way too forced and level designed as opposed to the more open mission randomness that made XCOM games enjoyable.

    The only time the XCOM story has ever worked well was the original alien abduction / secret government counter force.

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