Hitman 3 Gets Ray Tracing and Adaptive Supersampling (NVIDIA DLSS, AMD FSR) on PC Next Week

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Image: IO Interactive

IO Interactive has shared a support document and article on Steam that confirms Hitman 3 players on PC will be able to enjoy the latest installment of its stealth assassin series with ray tracing and adaptive supersampling starting next week. Patch 3.110 for Hitman 3 will release on Tuesday, May 24, enabling ray-traced reflections and shadows, as well as adaptive supersampling in the form of NVIDIA DLSS and AMD FidelityFX Super Resolution (FSR). (Note that this is the original version of FSR, not the new 2.0 implementation that AMD recently introduced for select titles that include Arkane Studios’ Deathloop.) A list of minimum and recommended hardware requirements for users who wish to take advantage of Hitman 3’s new ray tracing and adaptive supersampling features can be found below.

Minimum Hardware Requirements

  • NVIDIA GEFORCE RTX 2060 SUPER or AMD Radeon RX 6600 XT
  • Intel Core i5 10600K or AMD Ryzen 5 5600X
  • 8 GB RAM

Recommended settings:

  • Resolution: 1080p
  • Adaptive Supersampling Technique: NVIDIA DLSS or AMD FSR
  • Adaptive Supersampling Quality Performance
  • Reflection Quality: Medium

Recommended Hardware

  • NVIDIA GEFORCE RTX 3070 or AMD Radeon RX 6900 XT
  • Intel Core i7 10700K or AMD Ryzen 7 5800X
  • 16 GB RAM

Recommended settings:

  • Resolution: 1440p
  • Adaptive Supersampling Technique: NVIDIA DLSS or AMD FSR
  • Adaptive Supersampling Quality: Balanced
  • Reflection Quality: High

Additional Requirements

  • GeForce Game Ready Driver 512.59 for NVIDIA GPUs.
  • Radeon Software Adrenalin 22.5.3 for AMD GPUs.
  • Windows 10 Version 21H1 or newer.

Ray tracing can be enabled from the Graphics menu under Options in the main menu of HITMAN 3. Here you’ll find separate toggles for enabling ray traced reflections and shadows. When ray tracing is enabled, the Reflection Quality options appears and here you can control the reflection quality. Ray tracing must be enabled before you start a mission.

Patch 3.110 also adds support for Adaptive Supersampling, such as NVIDIA DLSS and AMD FidelityFX Super Resolution 1.0. It is highly recommended to enable DLSS or FSR when using ray tracing for a better and smoother experience.

Source: IO Interactive

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Tsing Mui
News poster at The FPS Review.

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