Image: Acer

Acer has announced new SpatialLabs View 15.6-inch 4K displays with support for glasses-free, stereoscopic 3D. Both have a brightness of 400 nits and weigh 3.3 lbs. The software includes a 3D profile for 50+ modern and classic games like the Acer Predator Helios 300 SpatialLabs Edition gaming laptop. The ASV15 is $1,099 and is expected to launch this summer. The SpatialLabs View Pro includes support for a wide range of professional 3d modeling formats, can convert 2D content into 3D, and includes a VESA mount.

Press Release

Acer today announced two additions to its SpatialLabs lineup of products: the Acer SpatialLabs View for personal entertainment and Acer SpatialLabs View Pro for commercial audiences. Both are standalone 15.6-inch 4K displays that can be connected to another PC, providing users with portable access to the SpatialLabs suite of experiences. Not just intended for highly-skilled creators, however, this generation of devices brings glasses-free stereoscopic 3D technology to gamers and home-entertainment enthusiasts, too.

Gamers and creators alike will appreciate the series’ lightweight design (less than 1.5 kg / 3.3 lbs), making it easy to put in a bag and take to a LAN party or product pitch session. Creators in particular can depend on 100% coverage of the Adobe RGB color gamut, but gamers will also appreciate the devices’ 400 nits of brightness.

While the Acer SpatialLabs View comes with an all-new stereoscopic 3D gaming platform, the Acer SpatialLabs View Pro comes with both the technology necessary to realize a user’s creations and also an intelligent industrial design that simplifies deployment — a combination that leads to more impactful storytelling opportunities.

SpatialLabs TrueGame — One-Click Stereoscopic 3D Gameplay

SpatialLabs TrueGame is a new application that brings stereoscopic 3D to the world of gaming, letting players enjoy their favorite titles in their true glory. This is possible because games are mostly created with three dimensions in mind: developers include information about depth into each scene and object they build. SpatialLabs leverages this already-existing information in order to present the games in stereoscopic 3D. A dedicated pre-configured 3D profile will be available for each game title among the 50+ modern and classic titles on launch in order to offer players a seamless experience with their favorite games, and profiles for additional titles will be added on a continuous basis moving forwards.

While these profiles rely on a ton of information and a significant amount of work goes into optimizing each one, the platform itself is incredibly user-friendly. After launching the TrueGame application, users simply need to navigate to the title they wish to play and then press “Play.” The application will do the rest, automatically launching the necessary game files on a user’s system and activating the title’s associated TrueGame 3D profile in order to boot the game up in Stereoscopic 3D.

This is a totally new way of playing that offers immersion unlike anything players have experienced before. Rooms appear more spacious, objects appear genuinely layered, and adventures become more exciting—all smooth, in real-time, and without the need for special glasses.

When not playing games, it can also be used as a standard 4K monitor.

SpatialLabs Go — Transform 2D Content Into Stereoscopic 3D Content

Acer’s proprietary solution SpatialLabs Go features AI technology that makes it possible to generate stereoscopic 3D content from almost anything that can be displayed in full-screen, all at the press of a button. Photographs pop off the screen, simple web games become a bit more exciting, and videos (online or offline) take on another level of immersion in real-time. Perhaps most importantly, you can generate your own content, by taking some photos or videos with your devices, and once the assets are imported onto the system, you are able to use SpatialLabs Go to generate simulated stereo 3D images.

SpatialLabs Model Viewer — A More Intuitive Way to Create in 3D

The Acer SpatialLabs View Pro is about making creators’ lives easier. To this end, out-of-the-box support for all major file formats[1],including newly added support for Datasmith,means that creators can use 3D design software such as Revit, Solidworks, and Cinema 4D by installing Datasmith export plugins: when a project is ready for viewing, it can be imported into the SpatialLabs Model Viewer. Sketchfab integration further simplifies the creation process by giving users access to a massive online library of free and premium 3D assets that can be leveraged for their own projects. As color accuracy is critical for design work, the View Pro’s 15.6-inch 4K display covers 100% of the Adobe RGB color gamut.

Not just a tool for creating 3D assets, however, the SpatialLabs View Pro empowers developers with a variety of means to share and display their creations:

• Content can be quickly loaded for sharing — whether that’s to get feedback from a colleague in the office or to give a customer a true-to-life visualization of the item they’re interested in
• Those working in sales or marketing will appreciate the Acer SpatialLabs View Pro’s slim and portable design: less than 1.5 kg (3.3 lbs) it’s easy to take on the go, and a collapsible kickstand makes it possible to set up shop virtually anywhere
• A VESA mount makes it easy to affix the Acer SpatialLabs View Pro to kiosks and point-of-sale displays when the situation calls for a more permanent setup, while Ultraleap hand-gesture recognition allows customers to enjoy an even more interactive experience

As with previous SpatialLabs devices, the Acer SpatialLabs View Pro includes several additional add-ons to improve the workflow of 3D creators. The creation can be taken from the 3D software and launched in SpatialLabs Model Viewer with just one click. In addition, Maya and Blender users can connect and edit on a 2D screen while observing their changes being rendered into stereoscopic 3D on the Acer SpatialLabs View Pro — all simultaneously and in real-time.

More information about these technologies and the list of supported game titles are available here.

Availability

The Acer SpatialLabs View (ASV15-1B) will be available this summer starting at USD 1,099.

Exact specifications, prices, and availability will vary by region. To learn more about availability, product specifications and prices in specific markets, please contact your nearest Acer office via www.acer.com.

Source: Acer

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Peter Brosdahl

As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my...

5 comments

  1. As I said in the other thread (https://forums.thefpsreview.com/thr...y-nvidia-geforce-rtx-3080-gpu.8981/post-53594):
    "I hope it works a lot better than the 3D on at least the Old 3DS, where you always had to be looking at the screen in exactly the right position (hard to do with a handheld console that isn't perfectly stationary). The New 3DS at least uses the cameras for eye-tracking, which makes the 3D work a lot better. But in the end, the 3D still causes some eye strain and eye fatigue for me (and in rare cases headaches), and also eats through remaining battery power a lot faster. It works very well in some games, but overall still a rather large gimmick. I'm curious about how well it works in monitors though."

    And now it seems we will be able to get standalone screens like this. I admit I am curious. @Peter_Brosdahl is the only person I've ever really heard talk about doing 3D gaming outside of a 3DS. Therefore I'd be really interested in getting his thoughts on these new screens.
  2. I'm hoping that some reviews start popping up soon. I'm pretty interested in getting one of these but only if the reviews are good. My only real complaint so far is that I'd like either 17.3 or 18.4 for a portable 3D display. I was really bummed that by the time GPUs finally got powerful enough to really plow through 3D rendering NVIDIA pulled the plug on it. I never got into VR because I don't want crap strapped to my head. I've got enough neck aches and head aches already.
  3. I never got into VR because I don't want crap strapped to my head. I've got enough neck aches and head aches already.
    I haven't gotten the chance to try VR yet. I wonder if it would give me hella motion sickness. I heard the framerate needs to be at least 90 fps to avoid motion sickness or something. VR gives people headaches too? Well sh1t. But yeah, I don't really feel like wearing something on my head. I don't even like wearing headphones/headsets.
  4. I feel this would be very uncomfortable without some form of head tracking. You move your head but the image remains the same that could f*ck with your mind.

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