God of War Can Hit 30+ FPS at 1080p on Radeon 660M iGPU with AMD FidelityFX Super Resolution 2.0

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Image: Santa Monica Studio

TechEpiphany has shared a new YouTube video that demonstrates how much of a boon modern upsampling technologies can be for gamers who have to cope with weaker graphics hardware. The video shows God of War hitting frame rates of over 30 FPS at 1080p on a Radeon 660M—a relatively weak RDNA 2 iGPU that can be found in select AMD Ryzen 6000 Series mobile processors (i.e., Ryzen 5 6600H, Ryzen 5 6600HS, Ryzen 5 6600U)—with the help of FidelityFX Super Resolution 2.0, the latest version of red team’s upscaling technology that leverages temporal techniques for greater image quality versus its predecessor. This iGPU features only six graphics cores and an ultra-low power specification of 15 watts but can run God of War at frame rates as high as 35 FPS under a combination of low, medium, and high settings settings with FSR 2.0 activated in balanced mode. Santa Monica Studio and Jetpack Interactive added the feature to the game last week as part of the 1.0.12 patch.

Unfortunately, FSR 2.0 in performance mode did not change performance, with frame rates still in the 30 FPS range in the same scene. However, when the scene changed from an outside forest to a home interior, frame rates improved from 35 to 38 FPS. The Radeon 660M is far below the recommended requirement of a Radeon RX 5700 for 1080P gaming with FSR 2.0. In addition, FSR 2.0 needs far more compute overhead than FSR 1.0 ever did due to the increased demands of its temporal scaling algorithm.

Source: TechEpiphany (via Tom’s Hardware)

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Tsing Mui
News poster at The FPS Review.

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