Image: Nightdive Studios

Blade Runner: Enhanced Edition will be released on Steam tomorrow, according to an updated listing on Valve’s storefront that now shows a planned release date of June 23 for the new title. As indicated by its label, Blade Runner: Enhanced Edition is an improved version of Westwood Studios’ 1997 classic point-and-click adventure that includes a handful of visual improvements, including anisotrophic texture filtering, SMMA anti-aliasing, higher frame rates for cinematics (15 FPS to 60 FPS), tweaks for HD displays, and support for modern gamepads. The game is set in the same world as Ridley Scott’s 1982 film but serves as a sidequel that features a canonical branching narrative and its own original musical score. Blade Runner: Enhanced Edition will reportedly launch at a price of just $9.99, while physical editions of the game with various collectibles (e.g., replica blaster in a shadow box) can be pre-ordered from Limited Run Games, a premium publisher of physical games.

Blade Runner is still a jaw-dropping achievement on every level, so while we’re using KEX to upgrade the graphics and respectfully elevate the gaming experience in a way you’ve never seen before, we’re still preserving Westwood’s vision and gameplay in all its glory,” said Nightdive CEO Stephen Kick in a press release from December 2020 that confirmed Nightdive had partnered with Alcon Entertainment to deliver an enhanced version of the game for Steam and consoles. “While you can enjoy the benefits of playing the game on modern hardware, the game should look and feel not as it was, but as glorious as you remember it being.”

Westwood Studios, the company that brought Real-Time to strategy games with Command & Conquer, brings Real-Time to adventure games with the science fiction classic, Blade Runner.

Armed with your investigative skills and the tools of the Blade Runner trade, you’ll be immersed in a world that lives and breathes around you with breakthrough lighting and visual effects. Your ability to survive will be put to the test in the richest game environment ever created.

Immerse yourself in the dark, gritty world of Los Angeles 2019, where you become both the hunter and the hunted.

Source: Steam

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  1. Man I remember back when the original of this came out.. was it 98 or 99 somewhere around there. It was cutting edge for it's time but it didn't use textures like we expect today. Will be interesting to see how it translates to the modern higher res era.
  2. I completely missed this one the first time around. 1997 was a very busy year in my life. I was in the midst of my International Baccalaureate Diploma Programme, which is essentially a high stress academic boot camp for teenagers.

    Essentially it's a program based around all advanced classes, in which you get no grades or credit at all throughout the program , until a series of back to back high stakes exams in the final two weeks that determine almost 100% of your grade for your high school career. Picture an entire High School program based around something like AP classes but to the extreme, in which there is no homework or class participation credit or grades as you go along. Everything depend on you barrage of exams at the end (and a thesis you have to write, and mandatory extracurricular leadership activities). Essentially you do not have a life outside of school work for all of high school. No time for games, no time for friends, no time for anything except studying and other school work.

    I remember Christmas 1998. I was studying, and gave myself a brief diversion. My exams were coming up in may of 1999, and I did some back of the envelope calculations and determined that even if I did nothing but go to school, eat sleep and study for the next 6 months, I still would not have the time I needed to adequately cover all the material for every subject in preparation for the exams.

    Usually you can piss off an IB graduate by trying to compare the experience to having taken AP classes, British A-Levels or French Baccalaureate. Those three are child's play by comparison. IB is a program that tries to break you in every way possible, and those who get through it successfully have a shared sense of trauma, and usually a little bit of pride too.

    Anyway, so ~1997 through 1999 are kind of a blur for me.

    Only benefit was that after that experience, nothing else was really difficult anymore. I exempted out of a ton of college classes, and many others I barely went to, just pulled the homework assignments offline, and went to the midterms and finals. The Engineering program at Umass Amherst was largely considered a rigorous high drop out program, but for me, after IB it was lots of easy A's. I'll never forget my Differential Equations professor carding me during my midterm exam, because he had never seen me before. He had never seen me before, and wouldn't again until the Final. Yeah, I got an A in that one.

    Anyway, I haven't played a point and click adventure game since I replayed Day of the Tentacle in ScummVM a decade ago. If this one is reasonably priced I may have to give it a try.
  3. I'm not even going to bother with posting the links but the reviews between Steam and GOG for this were pretty bad. I read around two dozen and maybe only saw 1 or 2 that praised it but ended up praising that GOG sold it at 50% off for those who owned the original and if not it was only $10 and included the original. I'm still on the fence to spend the $10.
  4. This was a game I wanted to play but couldn't afford back then. I think it came out on like 8 CDs.

    Edit according to steam reviews it's bad (mostly negative):

    One of the quickest refunds I've had, even the main menu had zero effort in it, they didn't even bother to align the buttons... Everything was disappointing and I won't get excited anymore for Nightdive Studios games, I'll wait for reviews to make sure it's not absolute trash whatever they come up with in the future.

    Do not buy this product! Buy the original on GOG instead that works on modern platforms. The trailer you are watching is a LIE! Most of the smooth 60fps cinematics are NOT in this game (including the intro shown). The bugs everyone describes are real and game breaking. Many textures have simply been smeared out and some original effects have been removed completely. Please report Nightdive to Steam and any trading standards agencies you have in your regions. This is FALSE advertising and a disgraceful insult to the legacy of such a great game and film.
  5. Yea that sucks. This was a game written BEFORE texture mapping was a thing. All of the characters and objects were rendered as collections of points thst would be used to represent them. It was a unique way of doing things.

    That engine that literally rendered down to grains of sand would be more appropriate for this game.

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