AMD FidelityFX Super Resolution (FSR) 2.0 is headed to current- and last-generation Xbox consoles, according to new tweets shared by the GPUOpen team and Xbox’s Jason Ronald, who tweeted about red team’s cutting-edge upscaling technology today and confirmed that the technology could now be leveraged by Xbox developers. Both have noted that FSR 2.0 can now be found in the GDKX, an add-on to the Microsoft Game Developer Kit (GDK) that exposes API extensions specific to the Xbox console. The news follows yesterday’s announcement of AMD making FSR 2.0 open source, exactly a year after the introduction of the first iteration of its upscaling technology, which now leverages a temporal technique for what the company claims can provide “similar or better than native image quality.” Myst launched in August last year with AMD FidelityFX Super Resolution to offer higher resolution and better performance on Xbox consoles.
We are very excited to provide #FidelityFX Super Resolution 2 to @Xbox developers! #FSR 2 can be found in the most recent GDKX samples – building cross-platform for #Xbox Series X|S, Xbox One, and Windows Desktop.— GPUOpen (@GPUOpen) June 23, 2022
Many thanks to @Microsoft for this continued collaboration. pic.twitter.com/IX1dGcNbVt
Excited to continue to partner with @AMD and @GPUOpen to provide the latest techniques in graphics performance to game developers on both @Xbox and PC. #FSR 2 samples are now included with the GDKX for @Xbox developers. https://t.co/rDHv8Jnbfx— Jason Ronald (@jronald) June 23, 2022
AMD FidelityFX Super Resolution 2 (FSR 2) technology is our brand-new open source temporal upscaling solution. FSR 2 uses cutting-edge temporal algorithms to reconstruct fine geometric and texture detail, producing anti-aliased output from aliased input.
FSR 2 technology has been developed from the ground up, and is the result of years of research from AMD. It has been designed to provide higher image quality compared to FSR 1, our original open source spatial upscaling solution launched in June 2021.
Note that FSR 1 can still be exposed as its own upscaling option in addition to FSR 2 in game titles. Both technologies have different characteristics which may be suitable for a wider range of platforms and user preferences. For example, our FSR 2 partner title DEATHLOOP exposes both!
Sources: GPUOpen, Jason Ronald