NVIDIA GeForce Game Ready 516.59 WHQL Driver Released with Support for F1 22, Loopmancer, Monster Hunter Rise: Sunbreak, and GeForce GTX 1630 Graphics Cards

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NVIDIA has released its GeForce Game Ready 516.59 WHQL driver, adding support for a new wave of titles that include Loopmancer, Monster Hunter Rise: Sunbreak, and F1 22, Codemasters and Electronic Arts’ new racer that launches today for Champions Edition buyers with ray tracing and NVIDIA DLSS for improved performance. Users will also find support for five new GeForce Experience Optimal Playable Settings profiles and the GeForce GTX 1630, a new entry-level graphics card that NVIDIA launched today for budget systems. The new GeForce Game Ready 516.59 WHQL driver can be found through GeForce Experience or NVIDIA’s driver page, while its release notes with a full list of fixes and previously reported issues can be accessed here.

Game Ready For F1 22 And Its RTX Tech

With the performance provided by NVIDIA DLSS, GeForce RTX gamers will have the headroom to enable F1 22’s immersive ray-traced effects, which add high-fidelity opaque reflections, transparent reflections, ambient occlusion, and shadows. See the perfectly-buffed race cars of Formula 1 with pixel-perfect reflections, wander the paddock with realistic reflections on its many glass facades, race through a world with accurate occlusion shadows, and see everything shadowed with unparalleled detail.

New Games Supported By GeForce Experience’s Optimal Settings

  • Hydroneer
  • LEAP
  • Poppy Playtime
  • Propnight
  • The Cycle: Frontier

Fixed Issues in Version 516.59 WHQL

  • [Red Dead Redemption][Vulkan]: Some objects may flicker when player is indoors. [3684575]
  • [OpenGL] Minecraft Java Edition may display artifacts when using Optifine shaders. [3682262]
  • [OpenGL] Artifacts may appear in Second Life when connecting using third party viewers. [3682537]
  • [Neverwinter Nights] Light sources not rendering correctly. [3682841]
  • [Vulkan] Path of Exile displays flashing black textures. [3682952]
  • [G-SYNC] Games may stutter when bringing up the Xbox app overlay. [3674419]
  • [UE5] General UE5 stability improvements. [3505688]

Open Issues in Version 516.59 WHQL

  • [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. [3345965]
  • [RTX 30 series] PC monitor may not wake from display sleep when GPU is also connected to an HDMI 2.1 TV, and the TV is powered off. [3645633]
  • Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. [3624030]
  • Videos played back in Microsoft Edge may appear green if NVIDIA Image Scaling is enabled upon resuming from hibernate or booting with fastboot. [3624218]
  • [DirectX 12] Shadowplay recordings may appear over exposed when Use HDR is enabled from the Windows display settings. [200742937]
  • Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. [3592260]
  • [Jurassic World Evolution 2][Microsoft Store] Artifacts may appear in game. [3682201]
  • [Prepar3D] Light sources display flashing black boxes. [3684206]
  • [MSI GE66 Raider 10UG/MSI GE76 Raider 10UH] Windows brightness setting does not work when notebook is in dedicated GPU mode. [3693207] [3693211]
  • [Destiny 2] Game may randomly freeze after launching game or during gameplay. [3685638]

Source: NVIDIA

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Tsing Mui
Tsing has been writing the news for over 5 years, first at [H]ard|OCP and now at The FPS Review. He has a background in journalism and makes sure to give his readers the relevant context to why each news post matters.

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