The Last of Us Remake Isn’t a Cash Grab, Says Animator

The FPS Review may receive a commission if you purchase something after clicking a link in this article.

Image: Naughty Dog

Many of Naughty Dog’s stauncher critics have argued that its upcoming remake of The Last of Us has no real reason to insist, with the original still holding up very decently even in the graphics department, but some of the developers who worked on the project obviously don’t agree and have took to social media to defend and justify the game.

Among them is Robert Morrison, a veteran animator who has worked on many recognizable titles, including Resident Evil 7, Injustice 2, and Santa Monica Studios’ God of War reboot. Morrison took to Twitter over the weekend to clarify that The Last of Us Part I is a legit project, one that is “meticulously built” and was developed with “the highest level of care and attention to detail possible.”

“It’s just a cash grab,” Morrison tweeted before countering that notion, saying it’s actually “the most meticulously built and crafted project that I have ever seen or been a part of in my entire career.”

The tweet has prompted a wide range of responses, with some supporting The Last of Us Part I by saying that this will be the definitive version of the game, closer to how Naughty Dog “originally imagined it,” while critics continue to double down on the argument that a perfectly playable remaster of the game already exists.

Naughty Dog revealed The Last of Us Part I in June during the Summer Games Fest event. An article shared by the developer confirmed that the game would be released for the PlayStation 5 on September 2, 2022. A PC version is also in development, but it’s unclear when that will arrive.

We’ve implemented modernized gameplay, improved controls, and expanded accessibility options in this single-player experience to allow even more individuals to enjoy the game. Effects, exploration, and combat have all been enhanced. Leveraging the PS5’s powerful hardware, we also implemented 3D Audio, haptics, and adaptive triggers. Both returning fans and new players alike will have the opportunity to experience both The Last of Us Part I and its prequel story Left Behind in a whole new way.

For this rebuild, Neil has passed the directorial baton to Game Director Matthew Gallant and Creative Director Shaun Escayg to bring this project to life. Matthew joined our studio a decade ago to work on The Last of Us and UNCHARTED 4: A Thief’s End. He rose to Lead Systems Designer on The Last of Us Part II and co-headed the charge for over 60 accessibility features. Shaun started as Lead Cinematic Animator on The Last of Us and UNCHARTED 4: A Thief’s End. Shaun would later go on to become the Creative Director of UNCHARTED: The Lost Legacy. With their deep creative and technical expertise with the series, they’re the perfect fit to helm this project, and you’ll be hearing even more about The Last of Us Part I from them soon.

Source: Robert Morrison (via Eurogamer)

Join the discussion for this post on our forums...

Tsing Mui
Tsing has been writing the news for over 5 years, first at [H]ard|OCP and now at The FPS Review. He has a background in journalism and makes sure to give his readers the relevant context to why each news post matters.

Recent News