Final Fantasy VII Rebirth Is PS5 Exclusive Because of SSD Requirements

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Image: Square Enix

Square Enix’s sequel to Final Fantasy VII Remake won’t be released for the PlayStation 4, and fans who are mad about that can go ahead and blame the last-gen console’s slower storage capabilities.

Yoshinori Kitase, FFVII’s director, was asked by Gamer during a recent interview as to why FFVII Rebirth was being developed exclusively for the current generation of PlayStation, and a good portion of his answer related to the PS5’s SSD speeds. Apparently, the PS4, which supports SSDs but at a much slower speed of around 550 MB/s, wouldn’t be able to keep with the “vast world” that the developers have intended for the game.

Kitase’s comment, as translated by Gematsu:

It’s exclusive to PlayStation 5 because of the graphical quality, of course, as well as SSD access speed. Since the adventure unfolds in a vast world after the escape from Midgar, loading stress is an extreme bottleneck. We felt we needed the specifications of PlayStation 5 to overcome that and travel the world comfortably.

Square Enix will have more to share about whether FFVII Rebirth will be an open-world game or not at a later date, but Kitase’s comments about the need for faster storage speeds seems to suggest that the game will indeed have some sort of open-world element, like the world map from the 1997 original.

Square Enix announced FFVII Rebirth during the franchise’s 25th anniversary celebration broadcast last month, sharing a teaser trailer with early in-game footage of Cloud, Sephiroth, and Zack, Cloud’s close friend who dies at the hands of Shinra troops.

FFVII Rebirth will be released for the PS5 in 2023. A PC version seems inevitable, but it may take a few years to surface based on how long it took FFVII Remake to reach the Epic Games Store and Steam.

Source: Gamer (via Gematsu)

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Tsing Mui
News poster at The FPS Review.

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