Ubisoft Cancels Ghost Recon Frontline, Splinter Cell VR, and Two Unannounced Titles

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Image: Ubisoft

Ubisoft has canceled a number of its high-profile projects.

As revealed by the publisher today during its Q1 2022 earnings call, Ghost Recon Frontline and Splinter Cell VR are no longer in development. Two other games have also been canceled, also it’s unclear what these titles are.

Ghost Recon Frontline was a “free-to-play, first-person PvP shooter set in the Ghost Recon universe” that was announced during the Ghost Recon 20th Anniversary Showcase in October 2021. The game would have allowed players to compete in huge matches.

Ghost Recon Frontline’s flagship mode, Expedition, places more than 100 players (in teams of three) on the island of Drakemoor, but this isn’t your typical battle royale. There’s no fighting to be the last team standing, and no ever-closing circle; instead, teams will complete dynamic objectives across the map to collect intel. Once a team has collected enough intel, they’ll be able to head to a drop zone and call for an extraction. All other teams in the game are notified when an extraction is called, so they can attempt to stop the leading team from leaving the island and winning the match.

Splinter Cell VR was a “new chapter” of the stealth franchise for Oculus VR headsets. Little about the game has been shared, but its development was being spearheaded by one of Ubisoft’s most iconic studios.

[Splinter Cell VR and Assassin’s Creed VR] are being led by Ubisoft’s Red Storm Entertainment, known for their work on VR titles like Werewolves Within and Star Trek: Bridge Crew, as well as their pioneering work on the Tom Clancy series with such games as the original Rainbow Six and Ghost Recon. The two VR games are also being co-developed by Ubisoft Düsseldorf, Ubisoft Mumbai, and Ubisoft Reflections.

Luckily, Splinter Cell fans still have the upcoming remake to look forward to. Announced in December 2021 and currently in development at Ubisoft Toronto, the original stealth classic is being “rebuilt from the ground up using Ubisoft’s own Snowdrop engine.”

This is the same engine that’s being used for Avatar: Frontiers of Pandora, as well as Ubisoft and Lucasfilm’s new story-driven Star Wars game.

Source: Ubisoft

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Tsing Mui
Tsing has been writing the news for over 5 years, first at [H]ard|OCP and now at The FPS Review. He has a background in journalism and makes sure to give his readers the relevant context to why each news post matters.

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