Image: Insomniac Games

Marvel’s Spider-Man Remastered released on Friday, and while its launch has been relatively strong, the game doesn’t seem to be as popular as one of PlayStation’s other blockbusters.

Stats shared by SteamDB have revealed that Insomniac’s web-slinging simulator reached around 65,000 peak concurrent players at the time of this post, which is a pretty good number, but it doesn’t beat God of War. Santa Monica Studio’s effort managed to draw in nearly 74,000 players around its time of release, as noted in a tweet shared by Benji-Sales.

Still, Marvel’s Spider-Man Remastered has triumphed over Horizon Zero Dawn and Days Gone, which are listed with all-time peak concurrent player counts of 56,557 and 27,450, respectively.

PlayStation owners who already played Marvel’s Spider-Man Remastered on consoles might want to revisit the game on PC anyway, as it features a solid list of great upgrades, including appropriate ultra-wide support.

Ray-traced reflections are available across the game for those with hardware that supports them. Reflections also have varied quality levels, one of which is a new, higher-quality ray-traced mode that offers even more city detail when web-swinging and fighting crime in Marvel’s New York.

NVIDIA DLSS (Deep Learning Super Sampling) increases graphics performance using dedicated Tensor Core AI processors found only on GeForce RTX GPUs, boosting frame rates with uncompromised image quality.

NVIDIA DLAA (Deep Learning Anti-Aliasing) is an AI-based anti-aliasing mode for GeForce RTX gamers who have spare GPU headroom and want higher levels of image quality.

Beyond choosing output resolutions, we also support a wide range of display ratios, including ultrawide 21:9, panoramic 32:9, and NVIDIA Surround multi-monitor setups.* If you’ve got three monitors, we’ve got the game for you to show them off with!

Many other rendering systems are more customizable than they have been in the past, with additional quality levels and algorithmic options. These include SSAO, texture filtering, LoD quality, shadows, and more. We support windowed, full screen, and exclusive full screen rendering modes.

And here’s a comparison video from NVIDIA that showcases how its DLSS technologies can boost Marvel’s Spider-Man Remastered’s performance.

GameBillet seems to be offering the lowest price for Marvel’s Spider-Man Remastered at the moment. Coupon code “GB-SPIDER” can be used to bring the game’s cost down to $49.51.

Source: SteamDB

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  1. Well I still plan to play it, cuz I don't own the game on PS4, don't own a PS5, and the PS4 copy I started a file in a few years ago belongs to my brother who lives on the other side of the continent. So yeah when this game goes on sale for $20 or less I'll be grabbing it on PC. Or whenever one of my friends buys it on Steam, and then I can access it through their Steam library share (although I still plan to buy a copy cuz Insomniac is one of the companies I support).
  2. While it's true that this game did have fewer players than GOW at launch the other perspective on it is that it is the 2nd biggest launch Sony has had on PC so far. I think one of the things that will affect sales is that this game does need some serious hardware for the best experience to surpass what they could get with a PS5. As word gets around people could get cold feet until they are ready to upgrade their hardware. I don't believe it's a case of people tiring of sloppy seconds as I've read positive responses in many threads for PC users continuing to praise Sony and asking for even more games. For every negative post, I see there are at least five or more giving the game and Sony praise.
  3. Game of War was probably the top exclusive title in the Playstation 4 lineup.

    That said, it's a hard sell for a 4-5 year old game at $60...
    In 2019 I paid $10 for a brand-new physical PS4 copy of God of War 4 (and a few other PS4 games) from Amazon.
    Nintendo though, they loooove sellin' games that are several years old or older for full f*cking price.

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