Fable Developer Feels That It’s Still Too Early to Show Off the Game

Image: Playground Games

Fable developer Playground Games refuses to show off the game despite it impressing the Head of Xbox Games Studios. Matt Booty has been so impressed by Fable‘s progress that he wanted to share things he’s seen from the game at PAX West 2022 but the team asked him to wait.

From IGN:

“Part of my job is giving air cover to the team,” he explained. “They don’t want to show stuff early before it’s ready to go, but if there’s one game where that’s kind of flipped around, where every time I see something I say, ‘We should show this’, it’s Fable. Because there’s a lot of cool stuff.”

It’s been two years since the first trailer announcement for the new Fable game and nearly twenty years since the action RPG arrived on the original Xbox. Microsoft chose to have Playground Games take the reigns with the new game. The team is best known for its work on the Forza series and Fable is using the Forza engine. Last year the team gained Paweł Kapała from CD PROJEKT RED to lead the development of its combat system.

The Fable developer firmly let Matt know that they don’t want to show off anything yet. He humorously added that “the team has made it very clear that I am not going to be able to show anything until it’s ready,” and so he was unable to include it in his Storytime segment at PAX West 2022. Although it’s good to hear of his excitement with the game it’s even better to know that Microsoft is giving the team the time and resources it needs to properly develop it.

Source: PAX West 2022 – Storytime w/ Matt Booty

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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