Cyberpunk 2077 Senior Gameplay Designer Joins Playground Games to Lead Fable’s Combat System

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Image: Playground Games

CD PROJEKT RED’s Paweł Kapała jumped shipped from the Polish developer earlier this summer after serving as Cyberpunk 2077’s senior gameplay designer for nearly two and half years from March 2019 to June 2021.

He was responsible for designing the melee and firearms combat system in the controversial sci-fi RPG, which hasn’t been updated since the release of Patch 1.23 on June 17, 2021.

An update on Kapała’s LinkedIn page has revealed that the designer is now an employee at Playground Games, the first-party Xbox studio that’s best known for the popular Forza franchise of racing games.

According to the experience section on his LinkedIn page, Kapała will be leading the charge on the combat system for Playground Games’ reboot of Lionhead Studios’ ambitious action role-playing game series, Fable.

Playground Games announced that it was working on a reboot of Fable during Microsoft’s Xbox Games Showcase in July 2020. The announcement consisted of a trailer that didn’t include any actual gameplay footage, but it did tease some of the British humor that helped popularize the original games.

The Fable series comprises three mainline titles, the first of which was released for the original Xbox in September 2004 and later ported to Windows in an extended release called Fable: The Lost Chapters. The first Fable also received a remaster called Fable Anniversary in February 2014.

Image: LinkedIn

A new beginning for the legendary franchise. Explore a land of fantastical creatures and wondrous places. Developed by Playground Games for Xbox Series X, and Windows 10 and coming to Xbox Game Pass.

Source: Paweł Kapała

Tsing Mui
Tsing has been writing the news for over 5 years, first at [H]ard|OCP and now at The FPS Review. He has a background in journalism and makes sure to give his readers the relevant context to why each news post matters.

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