Apple Reportedly Had to Abandon Adding Ray Tracing to the iPhone 14 Pro after Many Mistakes Were Discovered Late into Its Development

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Image: Apple

Ray tracing has been continuing to gain a foothold in gaming with its ability to provide more realistic lighting and shadows and now a new report indicates that Apple was working to add it to the iPhone 14 Pro. The Information has said, behind a paywalled report, that Apple reportedly had to abandon the feature after numerous design mistakes were made during its development causing Apple to instead reuse the previous architecture used for the A15 chip in the A16 chip featured in the latest iPhone.

“Apple planned a generational leap for the graphics processor in the latest version of its high-end smartphones, the iPhone 14 Pro. But engineers were too ambitious with adding new features, and early prototypes drew more power than what the company had expected based on software simulations.”

Apple’s engineers had a problem on their hands with the new processor drawing more power than anticipated thus draining the battery more quickly, something many iPhone users would find unacceptable. Additionally, there were heat concerns, another thing Apple would want to avoid after the exploding battery incidents that have plagued various cell phones for one reason or another including heat, lack of adequate space for the battery, and other battery and charging-related issues.

Battles on Multiple Fronts

The report also cites other complications in that hindered getting the A16 into shape. From limited gains with the silicon, aka Moore’s Law, to ongoing legal costs in lawsuits against other chipmaking competitors, and ongoing staffing shakeups, Apple reportedly had too many things working against them in meeting the September launch deadline. Apple’s premier team had experienced multiple staff leaving the company to join rivals and it even led to Apple preparing presentations for staff emphasizing the risks of leaving for startups. All of this ultimately led to a plan B that involved basically upgrading the previous chip in order to get a new product out the door.

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h
hubaduba 👍 4

They wanted stuff running at 6 fps on iPhone? How "magical" and "revolutionary"!

Brian_B
Brian_B 👍 1

Wonder what apples version of DLSS will be called then, since you can’t really have RT without upscaling right now

Peter_Brosdahl
Peter_Brosdahl 👍 2

"Brian_B, post: 64939, member: 96" wrote:

Wonder what apples version of DLSS will be called then, since you can’t really have RT without upscaling right now


Apple super sliced integration? ASSi for short. :)

Peter_Brosdahl
Peter_Brosdahl 👍 3

or the other way around: iASS

Zarathustra
Zarathustra 👍 2

What benefit would RT possibly add on a phone?

This shit is just starting to get stupid.

Peter_Brosdahl
Peter_Brosdahl 👍 1

"Zarathustra, post: 65209, member: 203" wrote:

What benefit would RT possibly add on a phone?



This **** is just starting to get stupid.


I was thinking the same thing but as it turns out Apple was just trying to beat some of the Android folk to the punch. I read a separate article recently explaining how some of the latest Android SoCs got it.

[URL unfurl="true"]https://www.cnet.com/tech/mobile/qualcomms-next-premium-android-chip-adds-ray-tracing-and-wi-fi-7-connectivity/[/URL]

[URL unfurl="true"]https://9to5google.com/2022/06/28/arm-immortalis-gpu-ray-tracing-android/[/URL]

There are other articles out there but these get the point across. Apple was slow to the punch. I agree though, kind of a wasted concept on mobile.

Zarathustra
Zarathustra 👍 4

"Peter_Brosdahl, post: 65219, member: 87" wrote:

I was thinking the same thing but as it turns out Apple was just trying to beat some of the Android folk to the punch. I read a separate article recently explaining how some of the latest Android SoCs got it.



[URL unfurl="true"]https://www.cnet.com/tech/mobile/qualcomms-next-premium-android-chip-adds-ray-tracing-and-wi-fi-7-connectivity/[/URL]



[URL unfurl="true"]https://9to5google.com/2022/06/28/arm-immortalis-gpu-ray-tracing-android/[/URL]



There are other articles out there but these get the point across. Apple was slow to the punch. I agree though, kind of a wasted concept on mobile.

I mean, personally I'd be fine if my phone had the equivalent of an SVGA adapter.

I never use 3D graphics of any kind on any phone.

Can the graphics chip support Web Pages and Email? If so it's good enough.

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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