Negative Atmosphere: Emergency Room, a Medical Horror Game Using Unreal Engine 5, Gets Gameplay Trailer

Image: Sunscorched Studios

Negative Atmosphere: Emergency Room is a Dead Space-inspired game powered by Unreal Engine 5 that is being developed by Suncscorched Studios. The developers describe it as a third-person, over-the-shoulder survival horror game, with elements of “frequent violence, gore, nudity, profanity, substance abuse, medical procedures, mental health disorders, and psychological manipulation.

Negative Atmosphere: Emergency Room joins the growing ranks of Dead Space-inspired games such as The Calisto Protocol (which also uses Unreal Engine 5) and of course the upcoming Dead Space Remake. Let’s hope that these developers learn from the mistakes made with the launch of TCP, and others, and are able to work out the kinks often associated with Unreal Engine. Sunscorched Studios has released a new gameplay trailer giving a taste of what’s in store for the game still in development.

Negative Atmosphere: Emergency Room Description

Negative Atmosphere is a third-person, over-the-shoulder survival horror game dedicated to dread, tension, and trauma. Trapped aboard the voidship TRH Rusanov, Samuel Edwards must evade, fight and kill his former crew-mates as an outbreak transforms them into monsters. There’s only one way out and an entire ship to cross. Danger lurks around every corner and time is running out. Explore the depths of the Rusanov, pull whatever resources you can out of its guts, and run.

Treat the infection

As Chief Medical Officer of the Rusanov, Edwards has a confident, in-depth understanding of medicinal drugs. Routine medication can be repurposed for more creative ideas, or transformed into something more extreme. Whether attempting to save the injured, influence enemies, or alter himself, Samuel’s medical knowledge will be key to his survival.

Every choice matters

Edwards has beliefs, past experiences, and coping mechanisms that players will learn throughout Negative Atmosphere. This means that morality is not just about what you want as a player, as every decision will have an effect on Edwards. Learning his values is important: working with them or against them will affect Samuel’s mental state and change how he reacts to events.

Nowhere is safe

The Rusanov is infested with threats, from man and machine alike. Humans on board have mostly fallen victim to the outbreak, twisting their limbs and stretching their bodies into creatures that are near-unrecognizable. Robots are becoming unstable; some turn violent and roam the ship’s corridors, while others break down in a state of utter panic. Between the remains of the crew, the confused husks of metal, and other terrors that skulk in every shadow, every engagement could be Samuel’s last.

Your survival is… unlikely.

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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