Returnal Launches on PC February 15 with Ray-Traced Reflections, NVIDIA DLSS, and More

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Image: Housemarque

Returnal will be released for the PC next month on February 15. Mikael Haveri, Housemarque’s brand director, shared the date in a new post for the official PlayStation blog today, confirming some of the port’s exclusive features, including support for NVIDIA DLSS and AMD FSR. Players can also expect additional ray tracing in the form of ray-traced reflections.

From a PlayStation.Blog post:

NVIDIA DLSS and AMD FSR have been added, allowing you to dial up your framerate without compromising on resolution. NVIDIA NIS has also been added for those players who also want to see an increase in performance, but don’t have the hardware to support DLSS or FSR.

Returnal also supports ray-traced shadows as before, but now our friends at Climax Studios have added the support for RT reflections as well. This will make the contrast of a dark setting and neon bullets pop out even more than before. All of this can be now seen in two new wide resolution formats, Ultrawide at 21:9 and Super Ultrawide 32:9. Think of all of that screen real estate that you will be able to take in when you’re not in the middle of a giant boss fight.

Grab your favourite pair of headphones to experience the 3D sound of Returnal on PC! Enjoy the award-winning audio and music through Dolby Atmos, two 3D audio solutions, or 5.1 and 7.1 surround sound. And with custom ray-traced audio, you can fully immerse yourself in Returnal’s atmosphere.

Returnal was initially released exclusively for PlayStation 5 consoles on April 30, 2021. The game is described as a third-person, roguelike shooter that centers around Selene, an astronaut who lands on an alien planet and gets trapped in a time loop. Steam users can unlock two exclusive outfits in the form of the ASTRA Model 9 Prototype Suit and ASTRA Model 14 Tactical Suit.

Image: Housemarque

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Tsing Mui
News poster at The FPS Review.

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