Diablo IV Goes Gold Ahead of June 6, 2023 Release

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Image: Blizzard Entertainment

Diablo IV has gone gold, according to a new tweet from Blizzard that teases the approach of Lilith and the game’s impending release, which remains set for June 6, 2023. The news basically means that development on Diablo IV is complete, and while there’s still a few weeks to go until players can figure out whether it’s any better than Diablo III, which launched in 2012 to much criticism, Blizzard has complemented the announcement with two recently published videos that show off the fourth installment’s gameplay, including how players may want to build their characters. Rod Fergusson confirmed last week that there are “no plans” at the moment for an overlay map, meaning that players won’t be able to move while looking at the map in Diablo IV.

“Going gold is a landmark milestone for the incredible Diablo IV team, who have all worked so hard crafting the next-generation installment of this iconic franchise. This is a concrete, meaningful step toward our June 6 launch,” said Diablo general manager Rod Fergusson. “Whether players are veterans of the franchise or jumping in for the first time, we can’t wait for everyone to experience the full game: taking part in the incredible storytelling, experimenting with character classes and builds, and exploring what the endgame and the dark world of Sanctuary has to offer.”

From a Blizzard press release:

The demon Lilith and the angel Inarius united to create the world of Sanctuary in their desire to escape the Eternal Conflict between Heaven and Hell. But now, decades after the events of Diablo III: Reaper of Souls, they are bitter enemies who have resorted to war against each other with their respective followers. The lands of Sanctuary have become plagued with ceaseless demons, and only the most steadfast of heroes will be able to hold in the face of darkness. Players will enter the world with their choice of five classes—the shapeshifting Druids, agile Rogues, elemental Sorceresses, brutal Barbarians, and cunning Necromancers. As players grow in power, they can build their gameplay experience in directions that appeal to them, experimenting with skill trees to showcase complimenting spells and abilities.

Debuting in the Diablo universe is an expansive overworld. Players will drive back the demons of Hell across the diverse zones of Sanctuary—the snow-frosted forests of Fractured Peaks, the windswept highlands of Scosglen, the festering swamps of Hawezar, the barren wastelands of the Dry Steppes, and the deserts of Kehjistan, home to the central city of Caldeum. The non-linear experience consists of a captivatingly epic story, over 140 dungeons, side-quests, and a plethora of loot. Mighty World Bosses will emerge, taunting players to defeat them in groups for a chance at their spoils, and Strongholds stand in wait for heroic adventurers to claim once again for the citizens of Sanctuary.

Also advancing the world-class ARPG experience is a robust end-game system, where players will continue to grow in power as they take on a medley of challenges. There’s the grueling Helltide, a regularly occurring event that brings a surge in demonic activity to Sanctuary, new ferocious and particularly challenging Nightmare Dungeons, an updated Paragon Board system to continue customizing heroes to new heights of power, Whispers of the Dead which grant Legendary rewards for selected world bounties, and Fields of Hatred offer designated grounds for building PvP renown.

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Tsing Mui
News poster at The FPS Review.

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