
A new open-source neural rendering solution, Apex Neural, is said to offer better performance than NVIDIA’s DLSS solutions and, what’s more, is non-proprietary and works on many modern GPUs. The developer, Apex Compute, has been posting benchmarks on social media showing the app, which relies on another popular open-source app, Optiscaler, to run. Optiscaler was also recently in the news after another developer used it with DLSS 5 Autopilot to add neural rendering in games that do not initially support it. One of the more interesting things with Apex Neural is its ability to be run on NVIDIA, AMD, and Intel GPUs, along with the Apple M1 and even the Steam Deck. In essence, it supports nearly every modern GPU made in the last five years or so.
Compatible GPUs:
“Introducing Apex Neural Rendering (ANR), our cross-platform Super Resolution, Ray Reconstruction, and Frame Generation technology, delivering up to 2.4× faster performance and higher quality rendering than NVIDIA DLSS.”
– Apex Compute
- NVIDIA: GeForce RTX 20, 30, 40, and 50 series, plus GTX 16 series
- AMD: Radeon RX 5000, 6000, 7000, and 9000 series, plus Steam Deck
- Intel: Arc A and B series
- Apple Silicon: M1 and later

Introducing Apex Neural Rendering (ANR), our cross-platform Super Resolution, Ray Reconstruction, and Frame Generation technology, delivering up to 2.4× faster performance and higher quality rendering than NVIDIA DLSS. ANR rebuilds neural rendering around a new architecture that outperforms current state of the art models. Works on all GPU vendors. – NVIDIA: GeForce RTX 20, 30, 40, and 50 series, plus GTX 16 series – AMD: Radeon RX 5000, 6000, 7000, and 9000 series, plus Steam Deck – Intel: Arc A and B series Frame Generation available now: https://t.co/kMGkNJzG6X Our Super Resolution and Ray Reconstruction models are currently in training. Coming soon!
— Apex Compute (@apexcompute) November 11, 2026
The Last of Us Part II Remastered (Only Generated Frames Shown) https://t.co/wJXTrt21Nm
— Apex Compute (@apexcompute) November 11, 2026
It’s definitely been an exciting week for the discovery of new free open-source apps. Yesterday we had a story about SCSKiller, a new solution for users to manually do shader compilation for games to help eliminate game stuttering. We then also had another story the day before revealing GPU Taskman, a task manager-type app allowing users to more closely monitor processes for their GPU and VRAM resources. Who’s to say what tomorrow will bring, but exciting times indeed for enthusiasts seeking ways to use their hardware.

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