NVIDIA has announced that DLSS is now available in over 300 games and apps, marking a major milestone for its suite of game-boosting technologies. D5 Render, a real-time ray tracing renderer for architects, landscape, interior designers, engineers, and other 3D professionals, gained support for DLSS 3 this week, enabling improved performance, while Ashfall, The Outlast Trials, Bus Simulator 21, Voidtrain, KartKraft, and Moon Runner are some of the latest games to feature DLSS. NVIDIA introduced DLSS 1.0 in February 2019.
“We are excited to integrate DLSS 3 into D5, which will greatly enhance the real-time performance for our users,” said Jessie Huang, VP of Marketing & Operations, D5. “With this integration, we believe that D5 will continue to lead the way in real-time rendering and provide our users with an unparalleled creative experience.”
New NVIDIA DLSS Titles
- Ashfall Will Launch With NVIDIA DLSS 3
- The Outlast Trials Launches Today With DLSS 2
- Bus Simulator 21 Update Available Now With DLSS 2
- Voidtrain Early Access Available Now, Enhanced With DLSS 2
- KartKraft: Design and build your own kart racer and vie for the top spot on real circuits (DLSS 2)
- Moon Runner: Perform urgent maintenance on the moon in this free game (DLSS 2)
From an NVIDIA GeForce post:
The latest update to D5 Render multiplies performance with the addition of DLSS 3 support. The industry-leading software enables users to see every modification to a scene in real-time, and is compatible with popular modeling software like SketchUp, 3ds Max, Revit, Archicad, Rhino, C4D, and Blender.
D5 Render, one of the RTX-accelerated apps in the NVIDIA Studio platform for creators, previously integrated DLSS 2, our AI feature that allows apps to render a smaller version of the image and super res it with AI, providing virtually the same level of quality at significantly higher performance.
Now, support for DLSS 3 on GeForce RTX 40 Series GPUs has been added to D5, boosting real-time viewport frame rates even further. DLSS 3 uses AI to interpolate frames – boosting framerates and enabling a smoother experience when editing on the viewport or presenting work to clients. For users dealing with large, photorealistic archviz projects, this makes a massive difference, turning a lagging viewport into a smooth, responsive one.