Gameplay Performance at 1080p with Ray Tracing
For this section, we enable Ray Tracing in the game. All the settings otherwise remain unchanged, 1080p with all the dials turned up as high as they go. FSR is once again utilized where it is suitable and supported by the game. When there is a choice, Ray Tracing settings are set to their highest allowed by the game.
Returnal
We now start to see the demand ray tracing puts into a game. Here this is over a 30% penalty on FPS. Neither card is playable without help. FSR boosts the FPS by 25% and 36% in the overclocked ASUS ROG Strix RX 7600 OC. Either way, there is a mere 2% difference in the two card’s performance.
Forspoken
We saw above that this was a tough game graphically. Now we are seeing another 30 FPS chunk taken out of the performance. Needless to say, the performance is dismal even with FSR enabled. Here we see the MBA RX 7600 take the win over the default ASUS ROG Strix RX 7600 OC by 6%. Overclocking returns the favor, however, but still no bueno.
Callisto Protocol
Callisto Protocol is closer to playable in the default state. The results are essentially a tie separated by a measly 1%. With FSR enabled the game is nicely playable and the ASUS ROG Strix RX 7600 OC gets back its 2% edge.
Chernobylite Enhanced Edition
Ouch. By the way, I ate your lunch. The showing here was just awful. There’s not much to look at here, literally. You would have to reconsider enabling any ray tracing in this game, or try the lowest setting.
Dying Light 2
As we said in the introduction, there are some good oldies around. This game still packs a punch with ray tracing enabled, but the difference is the improvement to playable with FSR. Once again we see the 2% margin between the two cards with the ASUS ROG Strix RX 7600 OC holding the edge, same with overclocking, 2%.
Cyberpunk 2077
Well, we got double the FPS versus Chernobylite EE. The game isn’t playable and overclocking can’t save you here either. Still the Big Daddy indeed.