Immortals of Aveum Reveals New PC System Requirements, Support for AMD FSR 2.2 and NVIDIA DLSS 3 Upscaling Technology

The FPS Review may receive a commission if you purchase something after clicking a link in this article.

Image: Ascendant Studios

Immortals of Aveum will support both AMD FSR 2.2 and NVIDIA DLSS 3 upscaling technologies when it launches for PS5, Xbox Series X|S, and PC via the EA App, Steam, and the Epic Games Store on August 22. The news was shared this week by EA and developer Ascendant Studios, which published a blog post Thursday about some of the Unreal Engine 5 technologies that can be found in the upcoming magic FPS, including Lumen for more realistic-looking lighting and Niagara for effects diversity. Ascendant also teased a new Performance Budget Tool that should help players arrive at the ideal settings for their systems, alongside updated PC specs.

…we’ve developed a Performance Budget Tool, which integrates with the game’s graphics settings menu to give players detailed information about how graphical choices impact the performance of Immortals of Aveum on their specific machines.

Here’s how it works: When you first launch the game, it scans your whole running setup to determine how specific features of Unreal Engine 5.1 are likely to perform on your hardware. It then provides a total “budget” that you have to play with for both your GPU and CPU, representing the power of your unique machine. You’ll see a budget total for your GPU and another for your CPU; next to those, you’ll see your current budget allocation. If the allocation is lower than the total budget, you can expect to see high frame rates and smooth performance—and the more room between those numbers, the faster the game will run. Conversely, of course, if the allocation exceeds the total budget, you can expect to see your framerate and performance begin to decrease as your visual fidelity increases. And keeping your allocation as close as possible to your budget total (without going over!) will give you the best balance of performance and visual fidelity.

Image: Ascendant Studios

Join the discussion in our forums...

Tsing Mui
News poster at The FPS Review.

Recent News