Avatar: Frontiers of Pandora Reveals Ray Tracing, Ultra-Wide Support, AMD FSR 2, NVIDIA DLSS, and Other PC Features

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Image: Ubisoft

Ubisoft has shared a new trailer for Avatar: Frontiers of Pandora that shows off many of the features that players will find in the PC version of Massive Entertainment’s new game, available on December 7, 2023, on PS5, Xbox Series X|S, PC, and Amazon Luna. Some of the highlights include ray-traced reflections and shadows, support for ultra-wide resolutions and upscaling technologies (i.e., AMD FSR 2 and NVIDIA DLSS), and optimizations for high-core-count CPUs. A benchmark tool is also included with the game to help players optimize their experience on Pandora.

Raytracing and Extended Graphic Settings

Avatar: Frontiers of Pandora will include raytraced reflections and shadows for more immersive environmental exploration, and extended graphic settings that allow for granular tweaks to a multitude of visuals such as environment reflection quality, and distant shadows.

PC Benchmark Tools Included

Avatar: Frontiers of Pandora will include its PC benchmark tools, which will allow players to test out their hardware in a variety of different ways to optimize their experience.

AMD FSR Technology, Resolution and Ratio Adaptability

Avatar: Frontiers of Pandora will utilize AMD’s FSR 2 technology so players can fine-tune visual quality and performance, and it will be able to handle most resolution and aspect ratios; including ultra-wide screens. The game will also support DLSS at launch.

A Smooth Experience, High Core Count Processors

Finally, Avatar: Frontiers of Pandora will deliver a smooth experience, stable FPS, and low latency in all resolutions. Players can even expect a higher frame rate with the right settings and latest hardware.

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Discussion (3 replies)

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Grimlakin

Still not as good as Crysis. ALL of that vegetation and not one hole in a leaf.

DrezKill
DrezKill 👍 1

"Grimlakin, post: 75410, member: 215" wrote:

Still not as good as Crysis. ALL of that vegetation and not one hole in a leaf.


On Pandora the leaves are far more resilient than on Earth. It's almost impossible to put a hole in them. The devs are just being true-to-life with their vegetation/foliage rendering. Also these days you need a graphics card that has Vegetation Hole Accelerators if you want decent performance with a game that features holes in leaves and other plant matter. Otherwise it's just too demanding. I don't blame the developers of this game for not implementing leaf hole rendering. Crysis was ahead of its time. Most people don't realize that it was the leaf holes that made the game so dang demanding back in the day.

Grimlakin

I demand etter hole path acceleration. With material hole engine performance accelerators.

Love your post. But really on Pandora if you cand shoot down trees like tech from two plus decades ago... what the fudge are you doing. It's like you're not even trying.

Tsing Mui
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