METAL GEAR SOLID Δ: SNAKE EATER Unreal Engine 5 Trailer Reveals Realistic Crocodiles and Other Cutting-Edge Visuals for Konami’s Upcoming Remake

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Image: Konami

What can a remake of METAL GEAR SOLID 3: SNAKE EATER possibly offer over Hideo Kojima’s already critically acclaimed original? Quite a bit, it seems, as Xbox has shared the first in-engine trailer for Konami’s new “Delta” version of the game, METAL GEAR SOLID Δ: SNAKE EATER, revealing what appears to be massively improved visuals that put the graphics in the PS2 original from 2004 to shame. A variety of animal life (e.g., crocodiles, crabs, and snakes) and lush jungles are teased in the trailer, some of which seem close to photo realistic thanks to the power of Unreal Engine 5 and the artists at Konami. METAL GEAR SOLID Δ: SNAKE EATER is currently in development for PlayStation 5, Xbox Series X|S, and PC via Steam, although Konami hasn’t decided on a release date yet.

We got our first in-engine look at the upcoming Metal Gear Solid Δ: Snake Eater, powered by Unreal Engine 5. The video showed off thick vegetation, a variety of highly detailed predatory animals, and incredibly detailed environments that will make up the atmosphere of this impressive looking remake.

METAL GEAR SOLID Δ: SNAKE EATER will be a faithful remake of Metal Gear Solid 3: Snake Eater originally released in 2004 for the PlayStation 2. A new generation of players and loyal fans alike can experience the origin story of the famed Big Boss, and witness how his legend was forged in the crucible of Operation Snake Eater. The remake will star the original voice characters, rich storyline and expansive features of combat survival in harsh environments evolved with unprecedented graphics and immersive sound.

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Tsing Mui
News poster at The FPS Review.

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