
PC system requirements for EA SPORTS WRC are now available showing fairly modest hardware needs but players do need to plan for a 95 GB install. PC owners can get by with older setups with the minimum requirements only being an AMD Ryzen 5 2600K/Intel i5 9600K CPU, 8 GB of memory, and either an NVIDIA GTX 1060 or a RADEON RX VEGA 56 GPU. The recommended specs are barely a generational step up from the minimum with an AMD RYZEN 7 3700K/Intel i5 10600K CPU, 16 GB of memory, and either an NVIDIA RTX 2070 or RADEON RX 5700 XT GPU. Unsurprisingly, SSD storage is recommended for either. EA SPORTS WRC launches later this week for PC and consoles on November 3.
Pre-loading began last week with PC, Xbox, and EA Play starting on October 23 and Playstation owners getting access as of last night.
Preload Details (per official page):
“November 3, the worldwide launch of EA SPORTS™ WRC at 04:00am UTC across all platforms. Get into the game earlier by, pre-ordering the digital version* for up to 3 days early access† starting on October 31 at 04:00 UTC across all platforms and EA Play pro”


“Built on the foundations of 25 years of rally-game heritage, experience the WRC, WRC2, and Junior WRC cars, with drivers, teams, and liveries from the 2023 season, in Codemasters biggest rally game to-date.“
Game Details
- 17 locations with over 200 stages spanning from Monte Carlo to Portugal, Japan, and Kenya with a Central European Rally arriving post-launch
- 68 authentically recreated vehicles
- New Builder mode where players can create and drive their own dream rally cars
- Other modes include Career, Championship, Time Trial, Cross-platform Multiplayer, a Livery Editor, and more
- Clubs – “Clubs are asynchronous, cross-platform multiplayer events (powered by EA Racenet) with no limit on how many players can compete. Instead of rallying in a lobby at the same time as opponents, players can take on these events whenever they please, with results added to the Club’s leaderboard.”
- The Rally Pass will be getting additional content and features post-launch
Additional Content (per official page)
- New challenges will be frequently added to our Moments mode. For Season 1, there will be more than 50 Moments for all players to enjoy, with EA Play subscribers getting access to a further seven. Plus, as Moments don’t expire, players can sign up to EA Play at a later date if they wish to check out any of those extra Moments they might have missed.
- Central European Rally is a new location that is holding its real-world WRC debut this week.The team is hard at work on building these stages which will be released in a free update to all players post-launch.
- PC players can also look forward to playing in Virtual Reality to truly feel what it’s like to sit in the driver’s seat post-launch.
- Ultrawide support across multiple screens is available to PC players at launch, with further improvements coming soon.


Discussion (16 replies)
Join Discussion →So do we have any folks here who really love the WRC titles?
I think I'm at the point with WRC style games where I need them to be like the downhill snowboarding games became... Just over the top fantastic into fantasy levels of action and environment with interesting missions and fun stuff like that. I want a WRC game where I'm racing a tsunami blasting through the coastal mountain range as I race ahead of it determined to survive.
Another downhill race trying to survive the erupting volcano I'm racing down.
Being airdropped on a platform into a war zone with tanks and rounds blasting across the dunes as I race across it. (maybe to deliver medicine? I don't really care why.)
Racing single player style through trees and mountains is AWESOME in real life. But in a game... I think I'm at a stage where I want it to be something a bit more. OR for it to be multiplayer and ultra realistic.
I can't remember if I've even tried one.
I got Dirt Rally a while back because it supported 3D and SLI, at the time I was doing both, and it's kind of fun but I never got that much into it. I admit that I too would prefer something a bit more bonkers, or ultra-realistic to get into at this point. I used to do real offroading in my youth so the games don't have as much appeal. I think there was a Test Drive Offroad back in the day on PS2 that I had some fun with in cruising Hawaii.
NFS: The Run has a level where you have to outrun an avalanche ?
That was the last NFS that if I didn't exactly found to be great at least could tolerate long enough to finish.
As for WRC titles I can't say I've tried any of them, opinions vary on those games, so I'm not exactly sure what to expect.
I also need rally games to be ultra realistic, just without multiplayer. But this is nothing new for me, the rally games I liked most were the ones closer to reality: Network Q RAC Rally, Rally Championship 2000, Rally Trophy, Richard Burns Rally, DIRT Rally.
On reflection I did enjoy Dirt Rally. Yet if I compare that to Forza Horizon I put many more hours into Forza than I ever did into Dirt.
I keep forgetting to get that game. I've seen some amazing videos for it.
If you do and you want to tool around in it or whatever let me know.
I have yet to try the WRC series, but I really enjoyed Dirt Rally 1 and 2, and back in the day, Richard Burns Rally was some good shiznit.
Sounds like something the Forza Horizon series would do. Maybe what you want is an SSX version of a racing game, hahahahaha!
Word. Same here.
As long as a rally-based racing game has a good Group B presence, I'm usually down for it.
I never cared for the console-only ones, but I also barely played them (and not sure which ones I played). The first one for PC was FH3, but it was UWP-only, so I didn't bother. Heard good things about FH4, but I haven't played it yet. The first one I really got into was Forza Horizon 5, and that was only because I got to try it thanks to a Steam free weekend. I was hooked, and ended up buying it. I went through the main game and the rally expansion, and I still gotta finish the Hot Wheels expansion. The graphics are f*cking incredible, as is the performance, and Turn10's engine and tech are put to very good use in that game.
Didn't know AMD had a 2600K. ;)
That one was actually a joint Intel/AMD thing, which most people don't know about. The CPU family was called Zendy Bridge.
I can't say I cared for any of the Forza titles. I admit the latest Forza Motorsport looks promising, but I'm afraid to even try it as I tried Forza Motorsports 7 and it was awful. The physics was trying to be neither simulation neither arcade, so it ended up being the worst of both worlds. NFS Shift was similar, but it had much more predictable if a bit wonky physics.
I also played FH4, but it was lackluster. The physics are OK for an arcade game, but the map is small, and the whole single player campaign only serves as a proving ground to unlock the mmo part. So it's relatively short and easy. It was like a kick to the groin for me when I realized the goal of the game was to unlock the multiplayer races.
Plus it had some annoyances like matching AI drivers to your car. Nothing more immersion breaking than racing 20 of the same rare vintage car. Car upgrades were also pointless as the opponents are just matched to you so why even bother?
I only tried FH5 briefly and I came away screaming in pain. It is made for the tiktok generation, with its obnoxious VO announcer, and changing the scenery every 15 seconds to not loose their 30 second attention spans. The driving feeling was completely dead with a FF Wheel. And changing the difficulty setting only changed the straight line speed of AI cars. Which made the game unfit for consumption to me. And then there was the 45° FOV which made me nauseus.
IMO you're not missing much. Great graphics, but the handling of the cars is poor and overall game play gets repetitive. Now the new Forza Motorsport is a lot better.
Needless to say, I think my last brain cells are checking out. I've just had too much going on lately (nothing hugely bad and quite a few good, but a ton of changes going on at work and home). Hopefully, in the next week or so things will become a bit less chaotic and I'll get my brain back.
You only did the intro race... lol. that's literally the only place that happens. (changing scenes like that and the excessive voiceovers.) I guess the same intro style race for each of the expansions as well.
SSX Style if it isn't realistic is exactly what I would want. :) Realistic with some form of multiplayer racing would be nice otherwise.
The VO was just annoying, what broke the game for me, was the dead controls, and how it handled difficulty, which is definitely not just the intro.