CD PROJEKT RED Details Cyberpunk 2077 Update 2.1, a New Metro Transit System, Radio on the Go, and More

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Image: CD PROJEKT RED

CD PROJEKT RED has detailed its upcoming Update 2.1 for Cyberpunk 2077 which is set to roll out on December 5, the same day as when the Ultimate Edition gets released. The development team began teasing about the next update the other day saying that it had been grinding away in secret to get it ready for next week’s launch and they officially revealed it in a new podcast last night. Update 2.1 will add a new Night City Area Transport (NCART) system. This is something that had been seen in early preview builds of the game but had been dropped when it launched.

NCART is essentially a form of fast travel for players but they can opt to sit down and “experience” what it’s like to ride a metro in Night City. From panhandlers to enjoying the scenery of NC, it looks like what one might expect from a futuristic metro, perhaps just a bit cleaner though. Another new feature is Radio on the Go which gives players the option to enjoy their tunes while on foot, or the metro. Atom Smasher has been updated to provide a more adaptive boss fight along with the ability to use the Sandevistan powerup as seen in the Cyberpunk: Edgerunners anime.

Other changes include the addition of more vehicles including motorcycles. Players can now perform stunts and knife attacks while on motorcycles as well. Car races can be replayed and players will need to look over their shoulders should they tangle with a gang and attempt to drive off since gangs can now give chase. A new highway has also been opened. These are just some of the highlights, which also include additional accessibility features, and CD PROJEKT RED has also said there will be more announced when Update 2.1 rolls out for Cyberpunk 2077.

Update 2.1 Details (per REDstreams Summary and Recap):

Travel by NCART metro

Travel around Night City with ease thanks to Night City Area Rapid Transport metro services. Stop worrying about the traffic and enjoy the view thanks to the 5 metro lines stopping on a total of 19 stations spread throughout the city. Service available only after V receives the text message from NCART.

Radio on the go

This one is for all of the travelling audiophiles in our community! We’ve added a radioport that allows V to listen to the radio while exploring Night City on foot or riding the metro. It comes with adjustable volume and it will automatically turn off when game audio is crucial — for example during conversations.

Improved boss fights

We’ve introduced a number of improvements to boss fights, most notably to the one with Adam Smasher. It is now more iconic, as Smasher will better adapt to the tactics used by players, will be much more relentless and will use Sandevistan — much like he was in Cyberpunk: Edgerunners.

Attention all petrolhe… <ekhm> CHOOH2-heads!

We’ve got a lot of new stuff for all motoring enthusiasts out there!

  • New vehicles, including new motorbikes and a real classic: a cabriolet version of Porsche 911!
  • Replayable car races, available after the race with Claire is finished.
  • More immersive motorbike riding — including ability to throw knives while riding, leaning, doing wheelies and even flips!
  • New car chases — if you mess with the gangs while doing gigs, they might hunt you down later!
  • Newly opened highway.

Making Cyberpunk even more accessible

We’ve moved all of the existing accessibility options and added a handful more to a new Accessibility tab in-game settings. Would you like a simplified UI? Or maybe larger fonts? We’ve got you covered! You can read more about our accessibility features here:

https://www.cyberpunk.net/en/news/49591/update-2-1-accessibility-features

Remember: those are just the highlights of the changes coming in the 2.1 Update on December 5th. For more, stay tuned for Patch Notes that will be shared closer to the release.

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Discussion (13 replies)

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MadMummy76

Cool, maybe by the time I get bored with Starfield we get v2.5?

I have mixed feelings about this, on one hand its nice that they keep improving the game, on the other if you played it early you are missing out on the best version of the game.

Grimlakin

"MadMummy76, post: 79558, member: 1298" wrote:

Cool, maybe by the time I get bored with Starfield we get v2.5?



I have mixed feelings about this, on one hand its nice that they keep improving the game, on the other if you played it early you are missing out on the best version of the game.


Works for me still have not sat down and played past the intro. So I'll enjoy it when I do!

LazyGamer

"MadMummy76, post: 79558, member: 1298" wrote:

Cool, maybe by the time I get bored with Starfield we get v2.5?



I have mixed feelings about this, on one hand its nice that they keep improving the game, on the other if you played it early you are missing out on the best version of the game.


It's a Bethesda game, you play the mostly-working patched version a few months after release, and then you play the 'final' game a year or so after

D
Ditchinit 👍 1

"LazyGamer, post: 79562, member: 1367" wrote:

It's a Bethesda game, you play the mostly-working patched version a few months after release, and then you play the 'final' game a year or so after


Starfield is Bethesda, Cyberpunk isn't.

I haven't bit on this game (Cyberpunk 2077) for several reasons:

1) It's made by the same people who made the Witcher series, and while I have all three Witcher games, those were regret purchases as far as I'm concerned. I kept hoping they would get better but didn't. I've written before why I don't like them, and I won't repeat that here. So this point speaks more to a trust issue. Do I trust them to make a fun game worth my purchase dollars? Not yet ...

2) As far as I can tell, the action in this game tends to be FPS-oriented, and that is a genre of games that simply do not appeal to me. It may be sold as a RPG, but it really is an FPS with RPG-light elements.

3) And finally, if in a moment of desperation or convinced otherwise, I would only purchase this game as the all-inclusive, final developed version ... which isn't yet here. I am philosophically opposed to paying for the opportunity to perform beta testing and quality control on a commercially sold product.

DrezKill

"Ditchinit, post: 79568, member: 4253" wrote:

I am philosophically opposed to paying for the opportunity to perform beta testing and quality control on a commercially sold product.


Which is why I have a problem with people buying Steam Early Access games.

Brent_Justice
Brent_Justice 👍 1

I still have not played Cyberpunk 2077 all the way through, so I think it is now the perfect time to do so. But I'll realistically probably get to it in a few months. But I will be sure be playing it all, including Phantom Liberty, so I expect that's going to be like a 90-hour experience or more, and finally, a "complete" one, as the game was intended, it's in a much better, really, the best, state now to play it. So waiting has paid off I think. As I always say, don't put up with crap releases, if it is something bad, wait, don't pay yet, and let the publishers know that we won't stand for incomplete games at launch.

Brian_B
Brian_B 👍 2

I’m just now getting to BL3 - CP77 is probably a year or two from now for me

DrezKill
DrezKill 👍 1

I get around to games when I get around to 'em, so who the f*ck knows when I'll check out CP2077. It's not unheard of for me to take 20 years to finally play something. 5-10 years happens all the time, but usually it's just a few years. CP2077 been out 3 years already, and it could be yet more years still until I finally do mess around with it. I know at some point I'll do it. Plus as the time goes by, updates fix or add sh1t. CP2077 is a perfect example of that. Not to mention games prices comes down, and then of course the sales.

Denpepe
Denpepe 👍 1

"Brian_B, post: 79577, member: 96" wrote:

I’m just now getting to BL3 - CP77 is probably a year or two from now for me

If only the shooting in CP2077 felt as nice as in BL3. I always find CDPR games lacking in the controls/combat area lukily the rest makes up for it.

Peter_Brosdahl
Peter_Brosdahl 👍 1

I mostly finished my 1st playthrough around a year or two ago after getting COVID-19. It was a lot of fun but a bit depressing as well since, once you strip away all the science fiction part of it, it reminded me of things I've seen or been around ever since moving to the Rockies over 30 years ago. From ABQ to Denver, and all the suburbs and rural areas in between, there's a lot of what's covered in this game, including its scenery that struck home for me. From drugs, gangs, crime, poverty, etc., there's a lot of it here. Granted, what happens out here doesn't compare to the big cities but it's still bad enough as is.

I never finished it, only because I wasn't sure how the DLC would be implemented but I've checked and I'm on the last mission(s) for sure. Otherwise haven't gotten around to Phantom Liberty yet either. I think I'll come back to this during the summer though.

D
Dan_D 👍 1

"Ditchinit, post: 79568, member: 4253" wrote:

Starfield is Bethesda, Cyberpunk isn't.



I haven't bit on this game (Cyberpunk 2077) for several reasons:



1) It's made by the same people who made the Witcher series, and while I have all three Witcher games, those were regret purchases as far as I'm concerned. I kept hoping they would get better but didn't. I've written before why I don't like them, and I won't repeat that here. So this point speaks more to a trust issue. Do I trust them to make a fun game worth my purchase dollars? Not yet ...


Like you, I have the Witcher series and regret the purchase. Cyberpunk 2077 appealed to me for its setting and what I saw of the gameplay in CDPR's many videos prior to the games release. I have over 700 hours in Cyberpunk 2077 and I've enjoyed every minute of it. My first playthrough was completed back in 1.1 of the game's release. I've been playing it since launch off and on and despite its issues, the core of the game is solid.
"Ditchinit, post: 79568, member: 4253" wrote:

2) As far as I can tell, the action in this game tends to be FPS-oriented, and that is a genre of games that simply do not appeal to me. It may be sold as a RPG, but it really is an FPS with RPG-light elements.


The game actually blends FPS and RPG elements together pretty well. But if first person shooters aren't your thing, then the game simply isn't for you.
"Ditchinit, post: 79568, member: 4253" wrote:

3) And finally, if in a moment of desperation or convinced otherwise, I would only purchase this game as the all-inclusive, final developed version ... which isn't yet here. I am philosophically opposed to paying for the opportunity to perform beta testing and quality control on a commercially sold product.


I've seen a lot of people saying that, but that's not how CDPR works. The Witcher 3 was released in 2013 and updated and rereleased in 2022. I have no doubt that Cyberpunk 2077 is going to get the same treatment at some point down the line. As it is, we know that the FSR updates won't be in the 2.1 update so the 2.1 / Complete Edition isn't the final version of the game either. We have no way to know when the game will be done and in its ultimate form.

I don't think people should wait for that either. We know the game isn't likely to get any serious content updates as Phantom Liberty will be its only expansion. Even though the game will get upgraded textures down the line, it won't match modern games. I think the game is best experienced now while its still arguably the best looking game or one of the best looking games out there today.

Right now is probably the best time to experience it if you are on the latest hardware anyway.

Brian_B

"Dan_D, post: 79601, member: 6" wrote:

Like you, I have the Witcher series and regret the purchase.


In a similar boat - I own W1-3. I have played them a grand total of 30 minutes. Just can't get into them. Same thing with Skyrim - just can't get into it and don't see what all the hype is about.

That said, I didn't pay full retail for them, and I don't necessarily regret the purchase. It isn't that they are bad games or the developer sucks or anything - they just aren't for me.

Finding the same thing true with Baldur's Gate 3. The quality of that game is fantastic, but after about 30 minutes, I just can't stay invested in it. I may never beat the game. But I don't regret buying it, if nothing else, it's a purchase that supports a developer that puts out full, grand games without ridiculous microtransactions or Day 1 DLC tactics.

There are games I have regretted purchasing in the past, but I wouldn't put these titles in that bucket.

Grimlakin
Grimlakin 👍 1

"Brian_B, post: 79607, member: 96" wrote:

There are games I have regretted purchasing in the past, but I wouldn't put these titles in that bucket.


Diablo IV anyone. I gave blizzard the mistaken benefit of doubt and regret ever buying that game.

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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