Tomb Raider I-III Remastered Details New Features Ahead of February Release, including Photo Mode, 200+ Trophies, and Modern Controls

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Image: Aspyr Media

Aspyr Media has taken to the PlayStation blog to detail some of the changes that players will find in Tomb Raider I-III Remastered, a remastered collection of Core’s classic Tomb Raider titles that—while offering improved visuals and new QOL features—was designed to play as closely to the originals as possible, having been developed using the “original source code and engine.” Crystal Dynamics, the team behind Rise of the Tomb Raider and many other Tomb Raider games, assisted Aspyr in the development of the title, which is scheduled for release next month.

Features:

  • Classic (tank-style) and modern control options
  • New models, environments, and enemies
  • Baked and real-time lighting effects
  • Toggle for swapping between modern and original graphics
  • Health bars for bosses, especially useful for those with “massive amounts of health”
  • In-game items (pick-ups) are now 3D rather than flat sprites
  • Over 200 trophies to earn, including “locking the Butler in the freezer”
  • Photo mode that supports classic/modern graphics toggle
  • “A few more surprises”

Included titles/expansions:

Pricing and availability:

  • February 14, 2024
  • $29.99 MSRP
  • Pre-orders available now at a discount

Platforms:

  • PS5, PS4
  • Xbox Series X|S, Xbox One
  • Nintendo Switch
  • PC via Steam and GOG
Image: Aspyr Media

Aspyr on its engineering goal of blending performance with pixel-perfect preservation:

At the outset, we knew we would use the original source code and engine. Magic can’t simply be rebuilt. A critical feature for any updates we made was to allow the users to toggle back to the original look and feel for Tomb Raider I, II, and III.

It’s a love letter to all of our memories of these games, but it’s also truly fascinating to see how far hardware pushed in the ‘90s to make Tomb Raider work. Preserving that experience will continue to inspire engineers of today and tomorrow to push games to be more immersive and memorable.

Source: PlayStation.Blog

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Tsing Mui
News poster at The FPS Review.

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