Ed Punches His Way into Street Fighter 6 on February 27

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Image: Capcom

Ed will be available in Street Fighter 6 starting on February 27 across the PS5, PS4, Xbox Series X|S, and PC (Steam) versions of the RE ENGINE-powered fighting game, Capcom has announced. Originally introduced as a non-playable character in SFIV (2008) before making his playable debut in SFV (2016), Ed returns to the arena with a range of boxing moves, including three Super Arts that show off his Psycho Powers.

Ed’s moves include:

  • Psycho Flicker: A quick flicker jab from a distance that can go in one of three directions to catch the opponent off-guard and is vital to Ed’s ability to control space. If you hold this button down, Ed will use his Psycho Snatcher from Street Fighter V where he can pull in opponents with psycho-powered tendrils
  • Psycho Blitz: Unleashes a series of punches cloaked in Psycho Power
  • Psycho Storm: Ed’s Level 1 Super Art sees him striking opponents with a series of high-speed flicker jabs
  • Psycho Cannon: Ed’s Level 2 Super Art, previously from Street Fighter V, generates a multi-hitting ball of psycho power that moves forward
  • Psycho Chamber: Ed’s Level 3 Super Art turns opponents into his own personal punching bag by tying together their hands and feet and pummeling them in the name of Neo Shadaloo

Ed can be unlocked by owning one of the following:

  • Year 1 Character Pass
  • Year 1 Ultimate Pass
  • Deluxe Edition
  • Ultimate Edition

“Ruined Lab,” a new stage, will also be available to owners of:

  • Year 1 Ultimate Pass, or
  • Ultimate Edition
Image: Capcom

Capcom on Ed:

First appearing in Street Fighter V, after rejecting the evil intentions of M. Bison, Ed managed to escape the grasps of the Shadaloo organization and create Neo Shadaloo with the hopes of helping others like him. His attacks in Street Fighter 6 have changed significantly since the latest installment with all of his attacks now being punches. Ed, the initial inspiration of Modern Controls in Street Fighter 6, will also retain his simplified controls, while now receiving expanded inputs for his Classic Controls.

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Tsing Mui
News poster at The FPS Review.

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