DirectSR API Announced by Microsoft: “Seamless Integration” of Super Resolution Technologies for Next-Gen Games

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DirectSR, a new API that Microsoft designed in partnership with GPU makers to “enable seamless integration of Super Resolution (SR) into the next generation of games,” will be demonstrated during next month’s GDC 2024 event in San Francisco, Microsoft’s Joshua Tucker has confirmed. Tucker, who shared the news on the DirectX Developer Blog today, explained that this new API should help make the availability of today’s super-resolution technologies, including NVIDIA DLSS and AMD FidelityFX Super Resolution, even more widespread in games.

Event details/participants:

  • Shawn Hargreaves (Dev Manager, Direct3D, Microsoft)
  • Austin Kinross (PIX Developer Lead, Microsoft)
  • Wessam Bahnassi (Principle Engineer, Developer Technology, Nvidia)
  • Rob Martin (Fellow Software Engineer, AMD)
  • Location: Room 2009, West Hall
  • Date: Thursday, March 21
  • Time: 12:45 pm – 1:45 pm
  • Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass – Get your pass now!
  • Topic: Programming
  • Format: Sponsored Session
  • Vault Recording: Video

GDC’s description for the event:

The DirectX team will showcase the latest updates, demos, and best practices for game development with key partners from AMD and NVIDIA. Work graphs are the newest way to take full advantage of GPU hardware and parallelize workloads. Microsoft will provide a preview into DirectSR, making it easier than ever for game devs to scale super resolution support across Windows devices. Finally, dive into the latest tooling updates for PIX.

Tucker on DirectSR:

We’re thrilled to announce DirectSR, our new API designed in partnership with GPU hardware vendors to enable seamless integration of Super Resolution (SR) into the next generation of games. Super Resolution is a cutting-edge technique that increases the resolution and visual quality in games. DirectSR is the missing link developers have been waiting for when approaching SR integration, providing a smoother, more efficient experience that scales across hardware. This API enables multi-vendor SR through a common set of inputs and outputs, allowing a single code path to activate a variety of solutions including NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS. DirectSR will be available soon in the Agility SDK as a public preview, which will enable developers to test it out and provide feedback. Don’t miss our DirectX State of the Union at GDC to catch a sneak peek at how DirectSR can be used with your games!

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Tsing Mui
News poster at The FPS Review.

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