Sony has launched an internal investigation following a major leak from last week that saw many of the key specifications of the PS5 Pro, the next PlayStation 5 console, shared around gaming communities around the world, Tom Henderson has revealed. Henderson, who leaked the specs for the PS5 Pro last week as part of an exclusive for Insider Gaming, mentioned that Sony may reduce its third-party developer pool for new tech as a result of this incident, and while it’s unclear who the culprit is yet, many outlets have begun providing their analyses of the new hardware, with some stating that it will be the most powerful console yet.
System comparison:
PlayStation 5 Pro | PlayStation 5 | |
---|---|---|
CPU Architecture/ Clock Speeds | Eight core/16 Thread Zen 2 at 3.5GHz/3.85GHz | Eight core/16 Thread Zen 2 at 3.5GHz |
GPU Compute Units/ Architecture | 60 CUs, RNDA 3 (TBC) | 36 CUS, RDNA 2 |
TFLOPs/GPU Clock Speed | 33.5TF/ 2.18GHz (TBC) | 10.23TF/ 2.23GHz |
GDDR6 Memory | 16GB at 18Gbps | 16GB at 14Gbps |
Memory Available For Games | 13.7GB | 12.5GB |
Memory Interface/ Bandwidth | 256-bit/576GB/s | 256-bit/448GB/s |
Performance claims, per Henderson’s original report:
- Rendering 45% faster than PS5
- 2-3x Ray-tracing (x4 in some cases)
- 33.5 Teraflops
- PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
- Support for resolutions up to 8K is planned for future SDK version
- Custom machine learning architecture
- AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point
PS5 Pro is also said to feature “Spectral Super Resolution” (PSSR) tech for delivering up to 8K/60 FPS visuals:
…PlayStation’s ambitions with PSSR is to achieve 4K 120FPS and 8K 60FPS. Whilst these are not the targets for the PS5 Pro due to hardware limitations, it is the internal goal for PSSR in future console iterations. The PlayStation 5 Pro PSSR currently supports 3840×2160 and is currently aiming for 4K 60 FPS and 8K 30FPS, but it’s unclear if those internal milestones can be passed.
Digital Foundry on one of the system’s potential shortcomings:
PlayStation 5 Pro sticks with Zen 2 but offers developers the ability to run at a capped 3.85GHz clock speed, as opposed to the 3.5GHz cap on the standard PS5. Similar to the existing machine, the Pro appears to operate with a strict power limit, adjusting CPU and GPU clock speeds within a pre-determined power budget. Activating the 10 percent speed increase means that clock speeds on the GPU decrease by circa 1.5 percent, leading to a one percent performance hit, according to Sony. … In PlayStation 4 Pro, the CPU gained a 33 percent increase in CPU power with no impact to GPU performance at all – the kind of gain you would expect from a new silicon process node.