PS5 Pro Confirmed to Deliver Nearly 50% Faster GPU Performance and 3x Faster Ray Tracing Performance than Standard Model

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The PlayStation 5 Pro, a new version of Sony’s best-selling console that has been in development under the “Trinity” codename, is set to deliver nearly 50% faster GPU rendering performance and three times better ray tracing performance than the current model, according to a full list of specs for the system that has been obtained by reporters. Developers have reportedly being asked already to ensure that their games are compatible with the PS5 Pro ahead of its launch, which is speculated to happen this holiday season.

PS5 Pro highlights include:

  • Standard (3.5 GHz) and High (3.85 GHz) CPU frequency modes
  • About 45 percent faster GPU rendering
  • GPU downclocked by around 1.5 percent in high CPU frequency mode
  • Three times faster ray tracing performance
  • 576 GB/s vs. 448 GB/s memory speed
  • Devs can allocate 13.7 GB memory vs 12.5 GB memory for games
  • PlayStation Spectral Super Resolution (PSSR) support
  • Custom architecture for machine learning, supporting 300TOPS of 8-bit computation
  • “Trinity Enhanced” (PS5 Pro Enhanced) label for games that provide significant enhancements
  • Existing games will be patched for higher performance

The Verge noted in its coverage:

Sony notes that “inputs are quite similar to DLSS or FSR” and that full HDR support is included. This support requires around 250MB of memory, which is why the memory allocations on the PS5 Pro should help here. Sony says there is around 2ms of latency involved in upscaling a 1080p image to 4K and that the company is working to support resolutions up to 8K and even improve the latency in the future.

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Tsing Mui
News poster at The FPS Review.

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