Splinter Cell Remake Enemies Can Detect Player Based on Ray-Traced Reflections, It’s Claimed

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Image: Ubisoft

The Splinter Cell remake, a remake of the 2002 stealth game from Ubisoft Montreal that introduced players to NSA black ops agent Sam Fisher, is being developed with ray tracing features, including a feature where enemy characters will be able to detect where players are based on ray-traced reflections, according to new rumors shared this week. Ubisoft appears to have last reported on its Splinter Cell remake in November 2022, mentioning it as part of an article about the franchise’s 20th anniversary.

Splinter Cell remake will supposedly feature:

  • Ray-traced reflections
  • Ray-traced audio

The word from VISCERAL:

The original announcement:

Ubisoft on its Splinter Cell remake:

Ubisoft Toronto will be leading development on a Splinter Cell remake, rebuilt from the ground up using Ubisoft’s own Snowdrop engine. Splinter Cell remains a ground-breaking series. Its gameplay, technology innovations and storytelling has left an immense legacy. Our team is carefully combing through the original to capture what made it so special 20 years ago, but finding new moments to surprise players with today’s technologies.

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Tsing Mui
News poster at The FPS Review.

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