KeokeN Interactive, the developer behind Deliver Us The Moon (2019) and, more recently, Deliver Us Mars (2023), has laid off its entire team after exhausting “all possible options for publishing, work for hire, and co-development.” Deliver Us Home, a third installment of the series, still appears to be coming as part of a planned Kickstarter.
KeokeN’s works include:
The full statement from KeokeN:
Heartbroken, we’ve had to lay off our team at KeokeN because of nothing substantial materializing directly after our visit to GDC. We’ve unfortunately exhausted all our possible options for publishing, work for hire, and co-development.
It is our utmost priority to make sure our lovely team finds a new home somewhere else, so if you have any positions available in Programming, Tech Art, Porting, Level Design, Audio, Animation, Production, Office Management, contact us, so that we can introduce you to the very best people who have been at the heart of KeokeN over the past 10 years.
Paul and I are heavily beat, but far from beaten. It’s our personal mission to rebuild KeokeN brick by brick like we’ve done before, in the name of our people and to continue the legacy of our games.
It has become abundantly clear that what is most important to us and our team is you, our community. You play our games, you make our games shine, you make us feel special as you believe in us. You have showed up consistently in both the good and the bad times, from our debut Kickstarter in the past to our recent video asking for help. Because of you, we’ve reached millions of people. We have always needed you and continue to do so.
Personally, we are preparing a Kickstarter soon for our much-anticipated Deliver Us Home. This is one small step for KeokeN, one giant leap for Delivering Us Home. A game we will build for you and with you.


Discussion (3 replies)
Join Discussion →That's unfortunate. Sorry to hear that for the team.
I really enjoyed Deliver us the Moon. The sequel just didn't have the same atmosphere, no puns intended. Losing the sense of isolation changed the mood drastically. Technical limitations (character models and animations, for instance) also brought scrutiny that was effectively sidestepped in the original.
I totally agree. I enjoyed the 1st one and even played it multiple times. I got the 2nd one during the holidays when it was free on EGS and just couldn't get into it.
However, I am very sad for the team. I truly hope the best for them and also hope that maybe the 3rd game can get made and perhaps act as a phoenix for the developers.