PlayStation 5 Pro to Deliver Hardware-Level VRS and 36 TFLOPS of GPU Power

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Image: PlayStation

Digital Foundry has returned in a new episode of its Direct Weekly broadcast, and with it comes new and alleged information regarding the PlayStation 5 Pro, Sony’s upcoming console update, including what is said to be its maximum GPU frequency spec, enabling 36 teraflops of performance. The system will also supposedly include support for Variable Rate Shading (VRS) at a hardware level, enabling improved performance at the expense of visual quality.

New PS5 Pro GPU details:

  • Max GPU frequency
    • PS5: 2.23 GHz
    • PS5 Pro (Trinity): 2.35 GHz
  • GL2 Cache
    • PS5: 4 MB
    • PS5 Pro: 4 MB
  • GL1 Cache
    • PS5: 128 KB
    • PS5 Pro: 256 KB
  • GLOV Cache
    • PS5: 16 KB
    • PS5 Pro: 32 KB

As for how Variable Rate Shading has been upgraded:

Image: Digital Foundry

PlayStation 5 Pro is going to support hardware VRS…[it] essentially allows you to control the quality, the coarseness, of a shading of little tiles of the screen, and have a greater control, essentially, of like when you want to have more performance…you can degrade only smaller portions, of the screen instead of the entire image.

The full word from Digital Foundry:

…Rich talks PS5 Pro GPU details – including caches, clock speeds and features – while the latest Switch 2 rumours and reports are assessed for their plausibility. There’s genuine excitement over AMD’s new Strix Point and Strix Halo APUs, while Alex goes into depth about all the path-tracing features now unearthed in Capcom RE Engine games.

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Tsing Mui
News poster at The FPS Review.

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