
Kingdom Come: Deliverance II is launching a week earlier than previously announced and PC owners can now see what it will take to run the sequel. The team at Warhorse Studios has managed to push the release date up a week and has released a new story trailer to promote the upcoming follow-up to 2018’s popular game. Warhorse Studios has stayed committed to using CryEngine for the new game, which in recent years has become something of a rarity as some developers have abandoned their previous engines and switched to Unreal Engine. Much like its predecessor, Kingdom Come: Deliverance II looks to be a visual treat for PC owners.
PC Hardware Requirements (via official site):
The developers have provided a slide showing the needed hardware for various resolution and frame rate targets. The sequel appears to be very scalable with minimum requirements for the low setting need only an Intel Core i5-8400/AMD Ryzen 5 2600 paired with an NVIDIA GeForce GTX 1060 (6 GB model) or AMD Radeon 580 GPU and then 16 GB of system memory for a 1080p 30 FPS experience. An SSD with at least 100 GB available is recommended for all installs.
While the game will support DLSS and FSR, including frame generation, there is no listing for what can run the game natively at 4K/60 FPS using the Ultra Preset. This shouldn’t come as a surprise given that the first game could easily put flagship GPUs to task when it was released, and still can for a GeForce RTX 4090 at 4K. Those looking for a 4K/30 FPS experience will need at least a GeForce RTX 4080/AMD Radeon RX 7900XT but also 32 GB system memory, and a fairly power CPU such as either an Intel Core i7-13700K or AMD Ryzen 7 7800X3D. It should be noted that for both 1080/60 FPS and 1440p/60 FPS medium setting 24 GB of system memory is recommended and any setting above then needs 32 GB.
Kingdom Come: Deliverance II releases for PC, PlayStation 5, and Xbox Series X|S on February 4. PC owners can purchase either via Epic Games Store or Steam.



Discussion (2 replies)
Join Discussion →Looks like this one is going to be more cpu bound than GPU bound. Lots of elements that need cpu time. Interesting.
Wouldn't say that completely, the move from High to Ultra settings in the requirements is about a 50% performance jump recommendation in GPU performance according to the requirements table. I think the GPU will be very GPU-bound at Ultra settings, but yes, the game does also seem to be CPU-bound, which the first one was also, but from the requirements, it looks like it scales very well with hardware. I look forward to this game, the first one was amazing, and a great game to use in benchmarks, so I aim to use this one as well.