(PR) CD PROJEKT RED today released a free update for Cyberpunk 2077 introducing new character customization options, Photo Mode functionality, additional gameplay improvements, and much more. The update’s launch was also accompanied by another installment of REDstreams featuring a deep dive into the latest update with its developers.
Snapshot
- CD PROJEKT RED launched Update 2.2 for Cyberpunk 2077, bringing a range of free improvements to the game.
- The update was developed in partnership with Virtuos.
- Players can enjoy new customization choices, including character and vehicle customization.
- Photo Mode also received new features including a new camera mode and lighting options.
- More information about the update was shared in a REDstreams episode on Twitch and YouTube.
Update 2.2 is the fruit of a close collaboration between CD PROJEKT RED and Virtuos, a studio known for its work on many well-known AAA games for consoles and PC. It is available to all owners of Cyberpunk 2077 on Xbox Series X|S, PlayStation 5, and PC.
As part of Update 2.2, players will access new character customization options — including new variants of cosmetic cyberware, tattoos, makeup options, and more. That’s not the only thing players can now modify — all luxury or sports cars that have partnered with Rayfield now have access to exclusive CrystalCoat technology, meaning players can swap out the colors of select rides. Changes have also been made to Photo Mode, which now boasts additional features — including improved camera modes, the ability to spawn up to three additional characters in the scene, increased camera range, and new lighting options. Players will also be able to enjoy the presence of Johnny Silverhand in the passenger seat as they drive through the city of dreams. On top of it all, Update 2.2 also brings a number of technical improvements and more secrets to Night City.
New Features
- Rayfield’s CrystalCoat technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles. Pro tip: Use CrystalCoat to fool the cops and lower your NCPD wanted level!
- Kiroshi presents TWINTONE! As CrystalCoat continues to in gain popularity, TWINTONE takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE tab, then save the vehicle’s color scheme for a small fee. You’ll then be able to select the scheme in the TWINTONE database under the CrystalCoat menu. There, you’ll also find generic color schemes for all CrystalCoat-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat tech.
- All vehicles compatible with CrystalCoat and TWINTONE are marked with a spray can icon on Autofixer.
The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:
- Mizutani Shion MZ1
- Mizutani Shion Targa MZT
- Thorton Galena GA32t
- Thorton Colby CST40
- Archer Quartz EC-L r275
- Quadra Type-66 640 TS
- Quadra Type-66 680 TS
- Mizutani Hozuki MH2
- Villefort Deleon V410-S Coupe (Phantom Liberty only)
- Mahir Supron FS3-T (Phantom Liberty only)
Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what’s happening.
We’ve overhauled Photo Mode and added multiple community-requested features:
- Drone Camera is now a free camera instead of an orbital camera centered around V.
- Increased camera range.
- Full Collision (ON/OFF) – determines whether the camera respects in-game object collisions.
- Lock Camera (ON/OFF) – locks the camera to avoid misclicking and ruining the frame.
- Precise Camera (ON/OFF) – slows the camera down for easier aiming.
- Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
- Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
- Lighting tab: Spawn and adjust light sources.
- Fixed the Depth of Field ghosting issue.
- Added an Effect Intensity slider.
- SmartFrames by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V’s apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames and the Gallery, see this Support article.
Added more character customization options:
- 32 eye colors
- 18 lip makeup types
- 17 nail colors
- 10 cheek makeup types
- 16 eye makeup types
- 4 face scars
- 5 eyebrow shapes
- 4 face tattoos
- 2 body tattoos
- 8 cosmetic face cyberware options
- Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you’re aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
- Added more secrets to discover in Night City.
Quests & Open World
- Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn’t always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor – Fixed an issue where no shard could be found on the cyberpsycho’s body, blocking progress.
- Dream On – The Trauma Team AV on the roof will now be properly hidden in stealth mode.
- Heroes – Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives “Talk to Padre” and “Talk to the Valentinos.”
Phantom Liberty-Specific
- Balls to the Wall – Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
- Firestarter – Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed’s car.
- Gig: Waiting for Dodger – After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
- Hi Ho Silver Lining – The VIP section in the Heavy Hearts club will now be accessible to players who couldn’t meet with Mr. Hands due to a keycard being required to use the elevator.
- I’ve Seen That Face Before – The garage door preventing players from reaching the meeting point will now be open.
- Run This Town – The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
- Somewhat Damaged – Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
- The Killing Moon – Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
Gameplay
- Fixed one of the katana finisher animations so that it properly decapitates enemies.
- Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
- The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
- Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
- The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
- Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.
Miscellaneous
- Fixed an issue where TV program sound was muted or too quiet.
- Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
- Due to popular demand, we’ve lowered the Trauma Drama high scores.
- Adjusted V’s mouth movement in various scenes, including the endings.
- Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
- Fixed ray-traced shadows for V in Photo Mode.
PC-Specific
- You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
- Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
- Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
More information about the new update can be found in the latest edition of REDstreams on Twitch, featuring Paweł Sasko, Associate Game Director at CD PROJEKT RED and Pauline Debroux, a Lead Producer from Virtuos.
Cyberpunk 2077: Ultimate Edition, which includes the base game and the Phantom Liberty expansion starring Idris Elba as Solomon Reed, is available on Xbox Series X|S, PlayStation 5, and PC.
Join the discussion in The FPS Review Forums...
Discussion (9 replies)
Join Discussion →Disappointing. Like getting a socks for Christmas.
"MadMummy76, post: 92221, member: 1298" wrote:Disappointing. Like getting a socks for Christmas.
I mean, they were supposed to be done wit updates for this title after the last one, right? So I guess I see this as an unexpected bonus.
When I tried to play Phantom Liberty late last year, I was disappointed to find I had key binding issues I didn't have during my initial playthrough of Cyberpunk.
I cant remember what they were now, but I vaguelty remember them being related to weapons or hacking. Can't recall.
I don't think they were the W and S while driving they mention in the release notes (but that would have bothered me as well)
In my original play through I had been able to configure every single key, but in the Phantom Liberty release some were hard coded.
It's fucking annoying that this keeps happening (pardon my french). It's as if among the legions of testers these companies employ, not a single one of them uses a non-standard keyboard binding setup. Like, if they had even one they would catch this immediately.
And yet it keeps on happening with release after release.
And no. I refuse to switch to WASD. I've been using arrow keys since Wolfenstein 3D, DOOM and Quake, I built a keyboard binding layout I really like during my Counter-Strike years, and given the thousands of hours I've used it since in both Counter-Strike and countless other FPS titles, it is so ingrained in my muscle memory at this point that changing is not an option.
I know, I can always remap keys in registry (or using a registry tweaking tool) but that is annoying, and I really shouldn't have to.
There should never be any hardcoded keys in any game. Absolutely everything needs to be bindable.
I'm impressed, considering they were planning to do no more updates.
Found this in the log: "
- Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs."
"Zarathustra, post: 92244, member: 203" wrote:I know, I can always remap keys in registry (or using a registry tweaking tool) but that is annoying, and I really shouldn't have to.
There should never be any hardcoded keys in any game. Absolutely everything needs to be bindable.
This 100%.
"Zarathustra, post: 92244, member: 203" wrote:I mean, they were supposed to be done wit updates for this title after the last one, right? So I guess I see this as an unexpected bonus.
That's why it seems like procrastination. They are delaying working on a sequel to put out a meaningless update for this game a year after the only DLC.
And it didn't even live up to the hype they generated, only expanding a few features the majority doesn't care about, nor asked for.
I never could finish this game. I tried it 3 times, just lose interest after about 4 hours.
Maybe I'll fire it up one last time and give it another shot.
"Riccochet, post: 92258, member: 4" wrote:I never could finish this game. I tried it 3 times, just lose interest after about 4 hours.
Maybe I'll fire it up one last time and give it another shot.
To each their own.
The Johnny story and the environment of this title sucked me in like few others have.
I'd rank it up there as the best title I have played in the last 5 years at least. Possibly even 10.
"Zarathustra, post: 92259, member: 203" wrote:To each their own.
The Johnny story and the environment of this title sucked me in like few others have.
I'd rank it up there as the best title I have played in the last 5 years at least. Possibly even 10.
I agree with that despite hating the whole Johnny angle. The Phantom Liberty story clicked much better with me.
The writers for CD Projekt Red are very good at writing dialogue. I don't know if anyone noticed, but the level of speech between the poorer population and the wealthier population is strikingly different and well-written. Just like Witcher 3, the poorer groups had more earthy and looser language compared with the wealthy's more nuanced and careful speech. Good contrast: Peralez (I Fought the Law) with the bartender Pepe and his wife (Raymond Chandler Evening).
I'm all for more patch content for Cyberpunk 2077.







Discussion (9 replies)
Join Discussion →Disappointing. Like getting a socks for Christmas.
I mean, they were supposed to be done wit updates for this title after the last one, right? So I guess I see this as an unexpected bonus.
When I tried to play Phantom Liberty late last year, I was disappointed to find I had key binding issues I didn't have during my initial playthrough of Cyberpunk.
I cant remember what they were now, but I vaguelty remember them being related to weapons or hacking. Can't recall.
I don't think they were the W and S while driving they mention in the release notes (but that would have bothered me as well)
In my original play through I had been able to configure every single key, but in the Phantom Liberty release some were hard coded.
It's fucking annoying that this keeps happening (pardon my french). It's as if among the legions of testers these companies employ, not a single one of them uses a non-standard keyboard binding setup. Like, if they had even one they would catch this immediately.
And yet it keeps on happening with release after release.
And no. I refuse to switch to WASD. I've been using arrow keys since Wolfenstein 3D, DOOM and Quake, I built a keyboard binding layout I really like during my Counter-Strike years, and given the thousands of hours I've used it since in both Counter-Strike and countless other FPS titles, it is so ingrained in my muscle memory at this point that changing is not an option.
I know, I can always remap keys in registry (or using a registry tweaking tool) but that is annoying, and I really shouldn't have to.
There should never be any hardcoded keys in any game. Absolutely everything needs to be bindable.
I'm impressed, considering they were planning to do no more updates.
Found this in the log: "
This 100%.
That's why it seems like procrastination. They are delaying working on a sequel to put out a meaningless update for this game a year after the only DLC.
And it didn't even live up to the hype they generated, only expanding a few features the majority doesn't care about, nor asked for.
I never could finish this game. I tried it 3 times, just lose interest after about 4 hours.
Maybe I'll fire it up one last time and give it another shot.
To each their own.
The Johnny story and the environment of this title sucked me in like few others have.
I'd rank it up there as the best title I have played in the last 5 years at least. Possibly even 10.
I agree with that despite hating the whole Johnny angle. The Phantom Liberty story clicked much better with me.
The writers for CD Projekt Red are very good at writing dialogue. I don't know if anyone noticed, but the level of speech between the poorer population and the wealthier population is strikingly different and well-written. Just like Witcher 3, the poorer groups had more earthy and looser language compared with the wealthy's more nuanced and careful speech. Good contrast: Peralez (I Fought the Law) with the bartender Pepe and his wife (Raymond Chandler Evening).
I'm all for more patch content for Cyberpunk 2077.