NVIDIA Computex 2025 – GeForce RTX Gaming Updates

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Introduction

Computex 2025 is underway, and at this moment, NVIDIA’s Keynote has just finished. The stream of it can be found in that link, if you so wish to watch all the new announcements this year. You can also check out our Computex subcategory for all Computex news. We also have a few press deck slides to share, with some very minor updates to the gaming GeForce RTX things and bobs.

Notably, the NVIDIA GeForce RTX 5060 GPU has now launched, the embargo has officially lifted, and it will now be available? Question Mark? You won’t see much fanfare about it right now, however, because reviews have not been possible prior to the launch from reviewers, like us. NVIDIA has held the driver hostage from reviewers until only now, at this very moment. We wrote an editorial back on May 8th about this, so you will want to check out our: No GeForce RTX 5060 Review On Launch Day, No Driver article. We will have a review of the video card when possible, but it won’t be today.

In the above slide, you will see the specifications of the GeForce RTX 5060 compared to the GeForce RTX 5060 Ti. The GeForce RTX 5060 is based on the same Blackwell GB206 die, but a cut-down version of the GeForce RTX 5060 Ti. It has 3,840 CUDA Cores, 30 RT Cores, 120 Tensor Cores, 48 ROPs, 120 TMUs, and has a boost clock of 2497MHz. It utilizes 8GB of GDDR7 at 28Gbps on a 128-bit memory bus, giving it 448GB/s of memory bandwidth. The TDP is 145W. MSRP will be $299.

Probably the most notable gaming news here is the fact that DOOM: The Dark Ages will be receiving a Path Tracing RTX update in June. The game should be receiving an update that will provide both Path Tracing and Ray Reconstruction, which should elevate the visuals even more.

I’ve been playing the game myself, quite a bit, and loving it. It runs very well, extremely smoothly, and is just a lot of fun, bringing back that nostalgic DOOM feeling. Visuals are already very good, with an extreme importance on VRAM capacity being noteworthy for this title, and always on Ray Tracing of course, which is continuing to become more and more common.

VRAM capacity and its necessity in modern games, is an increasing importance as well. We look forward to Path Tracing and Ray Reconstruction in DOOM: The Dark Ages. Elsewhere, more titles with RTX and DLSS features are on the map according to these slides. We also see Portal RTX getting an upgrade to DLSS 4 and RTX Neural Radiance Cache. Note that the RTX 5060 DLSS performance slide is with Max Frame Generation supported in each game, so it is a little deceptive in terms of the actual gameplay experience and performance provided. Frame Gen is about smoothness, not adding performance or making lower base framerates more playable.

Here are some screenshots that NVIDIA has provided to compare the new DOOM: The Dark Ages features.

As we stated, more AI PC news is coming later today, but it is generally beyond the scope of this site.

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Brent Justicehttps://www.thefpsreview.com
Former managing editor of GPUs at HardOCP for 18 years, Brent Justice has been reviewing computer components since the late 90s, educated in the art and method of the computer hardware review, he brings experience, knowledge, and hands-on testing with a gamer-oriented and hardware enthusiast perspective. You can follow him on Twitter - @Brent_Justice You can sub to his YouTube channel - Justice Gaming https://www.youtube.com/c/JusticeGamingChannel You can check out his computer builds on KIT - @BrentJustice https://kit.co/BrentJustice

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