Kingdom Come: Deliverance II
Kingdom Come: Deliverance II was released to PC in February of 2025 and is based on the CryEngine. Kingdom Come: Deliverance II is another game where ‘ray tracing’ is enabled at all times by default. Kingdom Come: Deliverance II features an advanced global illumination system for realistic lighting, detailed textures, and geometry, and upscaling technologies including DLSS and FSR. It is based on CryEngine’s sparse vocal octree global illumination for dynamic lighting and shadows. We are utilizing an in-game manual run-through in the open world between cities, through a settlement, and a heavily forested area with direct bright sunlight.
Native Resolution
The first graph below is at the “Ultra” quality preset, the second graph is at the “High” quality preset at 1080p.


In Kingdom Come: Deliverance II, we started with the highest “Ultra” setting in the game at 1080p to see if it is playable, but unfortunately, it really wasn’t. The GeForce RTX 5050 had an average of 55FPS, but 1% Lows were in the lower 40s. At these settings, the GeForce RTX 5050 was 4% behind the GeForce RTX 4060, but 71% faster than the GeForce RTX 3050 and 6% faster than the Radeon RX 7600.
Moving down to the “High” quality settings allows a playable experience on the GeForce RTX 5050 at 80FPS average and 1% Lows at 68FPS. The GeForce RTX 5050 at these settings is on par with the GeForce RTX 4060, matching it, and just above the Radeon RX 7600. The GeForce RTX 5050 is 65% faster than the GeForce RTX 3050.
DLSS Upscaling


We did try “Ultra” with DLSS Upscaling enabled, and while the average FPS is good, the 1% Lows are still around 50FPS and not playable. The GeForce RTX 5050 is 3% behind the GeForce RTX 4060, and 71% above the GeForce RTX 3050 and 7% above the Radeon RX 7600. Dropping to “High” with DLSS Upscaling is very smooth with 1% Lows at 84FPS and averages at 101FPS. Now we see performance aligning with all three GPUs, and the GeForce RTX 5050 is 66% faster than the GeForce RTX 3050.