Star Wars Outlaws
Star Wars Outlaws was released to the PC in August of 2024 and is based on the Snowdrop engine. This is another game that utilizes ‘ray tracing’ always on and enabled by default with RTX Direct Illumination support and DLSS Ray Reconstruction. This game uses ray-traced global illumination, volumetric effects, and supports DLSS and FSR. We test in an open-world outdoor environment using a manual run-through inside a settlement.
Native Resolution
The first graph below is at the “Ultra” quality preset, the second graph is at the “Medium” quality preset at 1080p.


Star Wars Outlaws is very demanding, and running this game at “Ultra” settings at 1080p at Native Resolution is not playable on the GeForce RTX 5050. It produces 46FPS average with 1% Lows in the lower 30s. The GeForce RTX 5050 is 8% slower than the GeForce RTX 4060, but 50% faster than the GeForce RTX 3050 and 5% faster than the Radeon RX 7600.
Moving this game down to the “Medium” quality setting allows it to be playable on the GeForce RTX 5050 with 70FPS average and 1% Lows in the upper 50s. The GeForce RTX 5050 is 9% slower than the GeForce RTX 4060, but 52% faster than the GeForce RTX 3050 and 7% faster than the Radeon RX 7600.
We did not include DLSS Upscaling performance in this game because it appears that turning it on actually either did not provide a performance increase or lowered the performance. This might be due to the feature of Ray Reconstruction, which actually slows things down on these slower GPUs, and makes DLSS Upscaling not really provide a performance increase on Quality Mode. Not using DLSS Ray Reconstruction may help performance, but image quality does suffer. Overall, to make this game look best, your best bet will be simply lowering the in-game quality preset rather than enabling Upscaling at 1080p.