Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 was released in April of 2025 and runs on the Unreal Engine 5. This is one of those games where ‘Ray Tracing’ is enabled at all times, native to the game. The game features Lumen for global illumination and reflections, and Nanite for high-detailed geometry. It also features DLSS Upscaling and Intel XeSS, but not FSR. Instead, for ‘FSR’ we will utilize the game’s built-in TSR setting at Medium, which is the closest render resolution to DLSS Quality mode. We will also use the game’s built-in graphics presets for quality settings. We are testing an area near the beginning of the game, in the Prologue, near the end of where the first chapter begins, which offers an opportunity to test a large open area with NPCs and a long stretch of the map freely. We are performing a manual run-through in this area.

Clair Obscur: Expedition 33 can be a demanding game at the “Epic” quality setting. This game does use always-on Ray Tracing, and thus is harder to run at Epic. The PNY GeForce RTX 5060 Ti 8GB OC running at 1080p and “Epic” quality settings provides a gameplay experience of 55FPS, which is mostly playable; there are occasional times when this may not be for some.
You can lower the graphics setting down just one notch below Epic, and then you will consistently get framerates averaging above 60FPS. Otherwise, you can enable DLSS Upscaling anyway at Epic, and the game is playable at 78FPS average. The PNY GeForce RTX 5060 Ti 8GB OC is 8% faster than the Radeon RX 9060 XT 8GB video card, which at these framerates is a significant enough difference. Overclocking the PNY GeForce RTX 5060 Ti 8GB OC improves performance by 5% and brings it closer to 60FPS at Epic.
