Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 was released in April of 2025 and runs on the Unreal Engine 5. This is one of those games where ‘Ray Tracing’ is enabled at all times, native to the game. The game features Lumen for global illumination and reflections, and Nanite for high-detailed geometry. It also features DLSS Upscaling and Intel XeSS, but not FSR. Instead, for ‘FSR’ we will utilize the game’s built-in TSR setting at Medium, which is the closest render resolution to DLSS Quality mode. We will also use the game’s built-in graphics presets for quality settings. We are testing an area near the beginning of the game, in the Prologue, near the end of where the first chapter begins, which offers an opportunity to test a large open area with NPCs and a long stretch of the map freely. We are performing a manual run-through in this area.

Clair Obscur: Expedition 33 can be a demanding game at the “Epic” quality setting. This game always uses on-ray tracing, and thus is harder to run at Epic. The XFX Swift Radeon RX 9060 XT OC Gaming Edition 8GB just quite simply cannot provide a playable gameplay experience at 1080p native resolution on Epic game quality settings here. It is required that if you want to run at Epic game settings, you must use FSR Upscaling to achieve a playable 72FPS in this game. Alternatively, you can drop the game settings down to Medium and achieve over 60FPS at native resolution.
The XFX Swift Radeon RX 9060 XT OC Gaming Edition 8GB ends up being 8% slower than the GeForce RTX 5060 Ti 8GB in this game. Overclocking the XFX Swift Radeon RX 9060 XT OC Gaming Edition 8GB improves performance by 6%.
