Starfield Could Be Coming to the Nintendo Switch 2 After a Somewhat Successful PS5 Launch

The FPS Review may receive a commission if you purchase something after clicking a link in this article.

Image: Bethesda

Bethesda could be prepping a Starfield release on the Nintendo Switch 2, according to a leaked overseas games rating list. The spacefaring game made its way to the PlayStation 5 recently, following nearly two years of exclusivity on PC and Xbox. That release arrived along with new free and paid DLC, bringing the largest amount of added content since launch. Bethesda can consider the PS5 edition a success, with purported sales figures pointing to upwards of over 140,000 units sold. Unfortunately, though, it’s not all rainbows and daisies with some PS5 players reporting on Reddit that the game was bug-ridden and virtually unplayable. Some claimed that it could not run beyond 30 FPS on even the lowest settings, and many reports of the game constantly crashing on either the PS5 base or Pro consoles have players asking for refunds.

“I’m getting crashes every two minutes,” one player admits. “Tried everything. Deleted saves. Tried performance 30 and 60 FPS. Deleted the game and redownloaded it. And it’s still happening. Every other game is working fine, and I never had any crashes. It’s just Starfield. This is not acceptable. They should refund us!”

– ShogunRaw, Reddit

Base PS5 crashing getting out of hand, its unplayable
byu/ShogunRaw inStarfield

Bethesda has a mixed record when it comes to post-launch support (anyone remember the last time Oblivion Remastered got an update to fix bugs carried over from the original?), so it’s difficult to say if the newly launched PS5 version will get the support it needs. Meanwhile, a number of games have been listed on the Taiwanese Game Rating Board (via KitGuru), including a Nintendo Switch 2 version of Starfield, but given this latest console release, there are significant doubts it will make it to release. After all, the PS5 Pro is one of the most powerful consoles on the planet, and if Bethesda cannot get the game to run properly on it, how will the studio manage a version for what is essentially a system based on mobile technology?

Join the discussion in The FPS Review Forums...

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

Recent News