
As upscaling tech continues to make strides, the question will always come up on which is better, and for now, NVIDIA is still holding the lead position. ComputerBase (via TechPowerUp) conducted its own “blind test” among its staff, but also among its community of users. The voting period opened in February and concluded today, with its results now published.
Testing involved seven games: Year 117: Pax Romana, ARC Raiders, Assassin’s Creed Shadows, Call of Duty: Black Ops 7, Kingdom Come: Deliverance II, Resident Evil Requiem, and The Last of Us Part I. Upscaling solutions used were the latest from NVIDIA and AMD, namely DLSS 4/4.5 and FSR 4/4.1. NVIDIA overwhelmingly came out as number one in all but one of the games tested, where Capcom’s Resident Evil Requiem was the outlier in having FSR 4.1 being preferred.
| Wolfgang’s verdict | Community verdict | |||||
|---|---|---|---|---|---|---|
| FSR 4.1 | FSR 4 | DLSS 4.5 | FSR 4.1 | FSR 4 | DLSS 4.5 | |
| Year 117 – Pax Romana | 2 | 3 | 1 | 2 | 3 | 1 |
| ARC Raiders | 2 | 3 | 1 | 2 | 3 | 1 |
| Assassin’s Creed Shadows | 2 | 1 | 2 | 3 | 1 | |
| Call of Duty: Black Ops 7 | 2 | 1 | 2 | 3 | 1 | |
| Kingdom Come 2: Deliverance | 2 | 3 | 1 | 2 | 3 | 1 |
| Resident Evil Requiem | 1 | 1 | 3 | 2 | ||
| The Last of Us Part I | 2 | 3 | 1 | 2 | 3 | 1 |
| Final placement | 2 | 3 | 1 | 2 | 3 | 1 |
AMD deserves a large round of compliments in gaining ground on NVIDIA with FSR 4.1. It came in second place in nearly every image quality comparison test, which is a huge improvement over previous generations. NVIDIA, with its proprietary hardware-based DLSS, has long held the lead among users since its second iteration. Both GPU manufacturers have reason to be proud in that their respective technologies have now reached a point that can at times rival native rendered images, thanks to neural processing, and both are often widely supported with new games.
