
PC hardware requirements for Halo: Campaign Evolved have been revealed, showing that players will need beefy hardware for 4K gaming. Microsoft announced that the remake, which will be released on PC, XBOX Series X|S, and PlayStation 5, was in the works last year and yesterday revealed what PC gamers should plan for to play it at 1080p, 1440p, and 4K. The game has been remade using Unreal Engine 5 and utilizes baked-in ray tracing effects, which require at minimum an NVIDIA GeForce RTX 2060 Super, AMD Radeon RX 6600, or Intel Arc A580 GPU. However, if aiming to play the game at 4K using Ultra settings, only an NVIDIA RTX 4080 seems to make the grade.

PC users will need at least 100 GB to install the game and 16 GB of memory for 1080p/1440p, but are recommended to have 32 GB of memory for 4K. The game also appears to be ever so slightly demanding of CPU, with at least an AMD Ryzen 9 7900X or Intel CORE i9-13900K recommended for 4K Ultra.
“Iconic vistas, alien architecture, and sci-fi wonders are reborn with all-new visuals, cinematics, and animations.”
– Halo Industries
Halo Studios (formerly 343 Industries) has said that cinematics and audio have been overhauled, including a remastered soundtrack and new sound design to take advantage of modern hardware. New voice-overs have also been recorded, along with three new missions and the original campaign. The full campaign can be played solo, but those playing on XBOX can experience split-screen two-player co-op. Otherwise, up to four players team up on other platforms. The developers emphasize that the game has been faithfully remade to recapture the feel of the original.
“Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson.”
– Halo Studios
Halo: Campaign Evolved will launch on July 28 for PC and consoles and is rated Mature 17+ for Violence, Blood and Gore, and language.

Discussion (19 replies)
Join Discussion →I still haven't played any of the Halo games. 😂
Ah that's right, I forgot that they are making a remake, after they made a remaster. I don't think I recall knowing it is using Unreal Engine 5 though. Oh well, time to go through yet another version of Halo 1 for the bajillionth time. So long as I get to use a mouse and keyboard.
Time to rectify that. The Master Chief Collection beckons you!
Which has been as cheap as $10 multiple times over the last few years.
If there isn't an Easter egg with the guys from rooster teeth they are missing out.
Well you see... there's this.
Pretty good chance I'll get this. I've only put in about 5 minutes on one of the original trilogy back before it got a PC version via emulation and have always been curious and this kind of looks good to me.
GET INTO IT.
Once you do, you won't be able to stop playing.
Ironically enough, spent way more time watching Red vs Blue. :LOL:
The last time I was good with a controller on an FPS game was playing Halo and Halo 2 on the original Xbox... it was also the first, and only, time.
Yeah last time I was good with a controller and first person shooters was Goldeneye 007, Turok Dinosaur hunter, Perfect Dark, etc... lol
If they still have all of the copy pasta levels, you will not have a good time in some levels of the game. It was the biggest complaint by us PC gamers back in 2004? When they released it. The same stupid corridors, over and over. Follow the arrows on the floor, because it will get so monotonous.
On the upside: I still lower the foot rest, sit up, and lean forward, every time I hear the Flood music. I don't know what it is, I get tense as hell, like I am about to climb in the ring. That is the thing that will always be GOAT to me, the soundtrack. What a score, what a way to set the mood. The OG trilogy will always be special to me. Playing co-op with my son so much we burned in the side bars on our 55" rear projection HD CRT TV back then.
Totally agree with you on the tense part. They don't joke around when they call it the Flood. Frickin' relentless waves of baddies and they are not exactly easy to shoot at due to their stupid cancerous/tumorous shapes. Worst part is that there's no weapon good enough against them that I can remember. I hated every minute of battling the Flood. I think I liked Halo 2 better because it had less of them.
I was never, and can never be, good with a controller in an FPS game. It's like a drunk baby is playing. I NEED mouse and keyboard. So yeah, I suffered with the Halo series for many years (aside from the Gearbox PC port of Halo 1, and the community version of Halo 2 for PC known as Project Cartographer, but that came many years later). So glad they put MCC on PC. Despite all the hours I put into the games over the years, it was like playing them for the first time, and playing them properly, when I got to play them on PC with mouse and keyboard. And props to Microsoft for allowing mouse and keyboard on 8th-gen and 9th-gen Xboxes. But at least on console I got a lot of good memories of playing with friends and coworkers in co-op, even if I had to suffer on those dang controllers. It was really nice when my brother came to visit last year and we were playing Halo MCC co-op together on two separate desktop PCs.
Goldeneye 007, Turok 1, and Fur Fighters actually worked out decently well cuz of the control scheme I used. This was in the days before dual analog controls for FPS games on console became standard. With N64 games like Turok and G007 I used the C buttons to move and the analog stick to aim. Worked out pretty well for me. And Fur Fighters on DC and PS2 allowed me to use the face buttons in the same way I used the C buttons on N64, for WASD-style movement.
Hahahahahahaha yeah! And it was 2001. 2004 was Halo 2. But yeah, levels like The Library come to mind...
I could NOT stand The Flood! A decent amount of my friends really enjoy fighting them, but I could never stand them in any Halo game they were in. I was so happy to not have to see them again after Halo 3!
The shotgun was The Flood's kryptonite.
Marty O'Donnell and Michael Salvatori worked some magic! Enough for me to actually purchase physical copies of soundtracks from multiple Halo games. Their absence really hurt Halo 4-6.
HAHAHAHAHAHAHAHAHAHAHAHA wow!
:ROFLMAO:
I meant the PC release, which was evidently 9/2003.
Once I could dual wield plasma rifles and had the sword, it made a big difference.
Yup. And judicious use of the exploding ones to frag others around them.
Reach was great, 4 I disliked. Never played 5. Infinite I enjoyed the free play. Once I had some FOBs and good weapons, I'd load up marines in the vehicle, and go around the map killing everything. Made taking out the assassination targets much easier. As some of the marines if properly armed were better than the tank. The missions mostly sucked. Did not like the story. In fact they lost me after 3 where it is concerned.
If I remember correctly, there was an anti burn-in mode on the TV, but I probably had the contrast and brightness too high. In co-op it would shrink the screen size and leave gray bars on the side. I want to say they were black if you did not use the burn in setting. It's been way too long. It inspired me to get my first flat screen sooner rather than later.