Team Behind Need for Speed and Burnout Form New Studio to Develop Wreckreation 2

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Image: When Tides Turn

Veterans behind two popular franchises have joined to form When Tides Turn and are already at work on developing Wreckreation 2. What can be more fun than high-intensity racing around famous tracks from around the world and the scenic countryside, well, rampant vehicular carnage through the streets- that’s what! When Tides Turn is a new studio formed by Fiona Sperry (Need for Speed: Hot Pursuit (2010), Burnout, Burnout 2: Point of Impact, Burnout 3: Takedown, Burnout Revenge), who has pulled together a crew that is developing and publishing its first game in the form of an open-world arcade racing sequel. The decision to move forward with this ambitious step came after a discussion on Discord where praise led to inspiration.

“A few months ago, one of our Discord moderators was talking to me about Burnout. He remembered all sorts of tiny details, and I laughed and said, “My God, you’ve got a much better memory than me.”

He replied:

“Fiona, we haven’t got a better memory. We’re just still playing them.”
That really stayed with me.”

– FIona Sperry

Fiona goes on to share a passion for arcade racing and how it is capable of creating “those intense, second-to-second decisions: reading traffic, spotting a shortcut, deciding whether to attack or defend, taking a risk because you think it’ll pay off,” and how her team is obsessing over. Sperry adds that When Tides Turn will be providing constant progress reports on Wreckreation 2’s development while also being committed to listening to the community and players for support. Wreckreation 2 has not been given a release date yet, but is already available to wishlist on Steam, and a new trailer is already available to view.

Description (via Steam):

Victory isn’t just about finding the fastest line. It’s about reading your rivals, choosing the right moment to attack, fighting for every position and taking risks that others won’t.

Slam opponents aside, force mistakes, seize opportunities and deliver the perfect takedown. Every race unfolds differently, creating battles that last from the first corner to the finish line.

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Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

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