Quake Champions Drops Free-to-Play for a Flat $9.99, Unlocks Everything and Ends New Content

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It’s rare for a live service game to go out by giving players everything. Quake Champions is doing it anyway.

With its 1.31 point release on September 23, id Software moved Quake Champions from free-to-play to a paid app on Steam. The update unlocks every champion and most cosmetics for everyone. Battle passes, weekly and event challenges, the store, Platinum and Shard currencies, loot boxes and daily login rewards are all gone. The patch notes are just as direct about the future: “No additional content updates are planned at this time.” The game is now $9.99 on Steam.

Anyone who previously played on Steam gets the paid version in their library at no cost. According to Bethesda’s FAQ, the Microsoft Store version has been retired. Players from that version can link their Bethesda.net account to Steam and claim access from September 23 through October 7, with Bethesda support handling stragglers case by case. Anyone who bought Platinum in the 60 days before the switch gets a refund (six months for yen purchases, per local law). Rankings and stats carry over on the same Bethesda.net account.

The final patch isn’t just a shutdown notice, either. It adds a callvote system for kicking cheaters, weapon accuracy HUD options, bold enemy outlines and an adaptive FPS stabilizer. It also fixes an anti-cheat false positive and several map-load crashes. Third-party entitlements like the AMD and NVIDIA promo skins stay hidden unless you already own them.

id Software was hit hard earlier this year when Xbox’s layoffs reportedly cut half of its staff. Meanwhile the studio’s attention has clearly been elsewhere, including Quake’s free Dawn of the Machine 30th anniversary episode.

This is the best possible version of a game winding down. Too many live service titles simply get switched off, taking everything players bought with them. Converting to a one-time purchase with everything unlocked keeps the servers and the game alive. It also finally removes the grind that kept newcomers away from one of the purest arena shooters around. At ten bucks, it’s worth a look for anyone who bounced off the old champion unlock treadmill.

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DrezKill
DrezKill 👍 1

I did not even remember this game existed. I was in the beta. That was my only time using that gawd-awful Bethesda Launcher. Anyways didn't care for the game. Give me classic Quake any day. Literally every Quake game that came before Champions is waaaaaaaaaay the f*ck more fun.

GodisanAtheist
GodisanAtheist 👍 2

I would club so many baby seals to get a proper sequel to Quake 2/4 that merged their Strogg story with the occult story of 1 as well as the tournament stuff from 3 and Champions.

Call it "Quake" and just reboot this MF from top top bottom in the mother of all FPS revivals.

Grimlakin
Grimlakin 👍 3

Personally I loved the old wolfenstein games of around the year.. 2008 I think. Where you were in ww2 and doing cool stuff and could tactically snipe people and such. Pve... ah well. It's all twitch/gore fest these days.

Skillz
Skillz 👍 3

Give me a proper Unreal Tournament (1999) today and I'll never leave the computer.

DrezKill
DrezKill 👍 2

"Skillz, post: 107342, member: 137" wrote:

Give me a proper Unreal Tournament (1999) today and I'll never leave the computer.


I played the UT4 alpha. Still disappointed it was canceled before the game even got off the ground. It hadn't gotten to the point of having its own unique feel yet. It was still just early code. Ah well. At least we got 3 games. And those 3 games have remained installed on every PC I've had since those games were new.

Skillz

"DrezKill, post: 107346, member: 230" wrote:

I played the UT4 alpha. Still disappointed it was canceled before the game even got off the ground. It hadn't gotten to the point of having its own unique feel yet. It was still just early code. Ah well. At least we got 3 games. And those 3 games have remained installed on every PC I've had since those games were new.

...and you couldn't even come join us when I was hosting a UT (1999) Frag Night a year ago?

le sigh...

DrezKill
DrezKill

"Skillz, post: 107352, member: 137" wrote:

...and you couldn't even come join us when I was hosting a UT (1999) Frag Night a year ago?





le sigh...


Hahahahaha wow, I didn't even know about that!
I mostly play the UT games with bots. Never really played online. That was a good way to get absolutely destroyed.

Brian_B
Brian_B 👍 1

"DrezKill, post: 107371, member: 230" wrote:

Hahahahaha wow, I didn't even know about that!

I mostly play the UT games with bots. Never really played online. That was a good way to get absolutely destroyed.


It's better with beer

David Schroth
David is a computer hardware enthusiast that has been tinkering with computer hardware for the past 25 years and writing reviews for more than ten years. He's the Founder and Editor in Chief of The FPS Review.

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