
Overwatch 2 players will need to spend a considerable amount of time with the game before they can revisit all of the franchise’s classic characters, according to a new blog post from Blizzard that explains how original Overwatch heroes are locked as part of the game’s First Time User Experience (FTUE) and can’t be accessed until players beat “approximately 100 matches.” Blizzard says that this was done to ease players into the world of the new game, which was designed as a free-to-play experience.
From Blizzard:
We want FTUE to welcome players more gradually to Overwatch 2, as we’ve seen consistent feedback from new players feeling overwhelmed by numerous game modes and heroes. New players begin with access to a limited set of game modes, heroes, and some other restrictions to onboard them more gradually. The first phase of our new FTUE rapidly unlocks all the game modes and the ability to chat in-game, and the second phase unlocks all the original Overwatch heroes over the course of approximately 100 matches. This focused experience eases new players into the world of Overwatch by teaching them about different modes, rules, and other high-level aspects of the game in an approachable way.
Overwatch 2 launches Tuesday, October 4, as a free-to-play live experience on Windows PC and Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and Nintendo Switch consoles. Blizzard decided to raise the framerate cap of the game from 400 to 600 FPS after witnessing the power of GeForce RTX 40 Series graphics cards, according to a video shared by NVIDIA last week.

Discussion (11 replies)
Join Discussion →Not that ever would want to be accused of defending Bliz, nor do I know any details, or even care really, but...
That works out to a character unlock every 3 matches, on average. Put in that context and compared to some of the F2P grindfests I've tried over the years, that doesn't just look reasonable, it sounds outright generous.
When I heard it was F2P, I fully expected each permanent character unlock to cost about $14.99, and the "Free" characters to be some rotating cast of 5. That's about what most of the other F2P titles seem to be doing.
For PvP I have been mostly playing apex legends, you can unlock all char's in there with in game currency from playing, never missed a new char on launch day, and I play max 1/h day.
I almost feel bad for not having spent a dime on a game I have been playing almost daily since launch, almost
Well, having people just play the game is valuable to F2P even if they aren’t paying. No one wants to play a dead game; the trick today is to get enough people playing to attract the whales, and they will come and drop enough cash to support everyone
A cookie for anyone who guesses how many matches of this game I will play :p
Give us a hint: is the number the same shape as the cookie? ?
I hear overwatch 2 has more serious issues than this: Keeping recordings of voice chats, and requiring a phone number to play the game.
Not that I'd ever want to play it, but whatever they do might be extended to other titles.
I'm not necessarily opposed to this for play on official servers. But only if they allow private or non-official servers for people who don't want or aren't able to share some identifying ID.
Blizz already added authenticator sillyness to wow some time ago https://www.wowhead.com/news/new-authenticator-and-maximum-rating-looking-for-group-finder-requirements-324022?page=2
That doesn't seem so bad. Can still run the content without it. Although, one does have to wonder, are they using the phone numbers and other data collected for other-than-authentication purposes
Of course not, why would they? :rolleyes: :rolleyes:
To personalize your experience.