The Callisto Protocol Gets Its First Patch to Address In-Game Stuttering Issues

The FPS Review may receive a commission if you purchase something after clicking a link in this article.

Image: Striking Distance Studios

The Callisto Protocol has received its first patch to address the stuttering issues plaguing the new space-horror game following its many release day complaints. Shader compiling has been confirmed to be the primary root of the stuttering that led to at least one person renaming the game to “The Stuttering Protocol“. Striking Distance Studios quickly got a same-day patch to address the issue.

“Thanks for your patience. A PC patch is now available to improve gameplay stuttering issues due to shader compilation. After updating, you may see temporary stuttering in the game menu the first time you launch the app. We are working on further optimizations in the days ahead.”

Shader compilation issues are quite common and one news outlet, Digital Trends, notes how common it is with games at release using Unreal Engine. While Unreal Engine may not be the only engine to exhibit such technical challenges it has become one of the most widely used thus bringing more attention to the issue with so many games launching in similar states. Games such as Gotham Knights, Elden Ring, Stray, Uncharted: Legacy of Thieves, and Battlefield 2042, all launched with stuttering issues. DSOG notes that the first patch does fix a lot of the stuttering but it falls short of fixing all of them and that there are also a host of other optimization issues still needing to be made. It even recommends turning off ray tracing effects, for now.

In short, this first PC patch only addresses the game’s shader compilation stutters. However, there are way more optimization issues with it than that. So no, this first patch will not magically transform the game. Still, it’s a first step in the right direction. For now, we also suggest disabling its Ray Tracing effects. So, let’s hope that Striking Distance Studios will at least resolve some of them via future post-launch updates.

PC issues aside, The Callisto Protocol has received some praise for its visuals and soundscape. Striking Distance Studios just needs to put in the extra effort in fixing the game for PC players and it may want to reconsider its content release strategy as well. For its own sake, SDS, may want to get this done asap as there are already stories saying Krafton, the game’s publisher, has seen its stock prices slide since news broke about the many complaints following the game’s release relating to both its current state and lack of content.

Join the discussion in The FPS Review Forums...

Discussion (4 replies)

Join Discussion →
m
magoo 👍 1

Don't these games get QA'd before release?
I guess the strategy is get the money first, fix the problem after the fact.
The publisher needs a rename to Crap-ton.
All the honest reviews I've read say don't think about buying this game for PC until it's in the half price Steam summer sale......hopefully by that time it will be patched.

DrezKill
DrezKill 👍 1

"magoo, post: 63965, member: 244" wrote:

Don't these games get QA'd before release?


I used to work for a company that did freelance software/game QA for various companies. You'd be surprised by how many bugs are actually found and reported before launch, but still not fixed due to upper management wanting to dedicate time and staff to other areas in the lead-up to release. And then when it comes to console games, which have certification checklists they must also pass, often you'll see that for some games (especially the bigger-name ones) the console makers will waive certain failed issues on the checklists in order to allow those games to still launch. So those games failed certification, but Sony or Microsoft are like "naw it's cool, you guys are clear to proceed", and so the f*cking broken-@ss games launch anyways.

"magoo, post: 63965, member: 244" wrote:

I guess the strategy is get the money first, fix the problem after the fact.


Yupz, they roll like that. Launch first, get those dolla-dolla billz, then maybe fix game. In the older days when Internet speeds were much slower, games had to be as complete as possible before shipping out on physical disks or cartridges, and there was no online patching system in place (at least for consoles). If a dev wanted to "patch" a console game they had to issue a new cartridge (and quite a number of them did, for example DKC2 has a v1.0 cartridge and then a v1.1 cartridge which includes bullsh1t changes to make an already hard game next to impossible so f*ck you Rareware, but yeah sure also bug fixes and stuff). Now devs can be lazy and put a game out in whatever f*cking state, and then just fix/finish the game later.

Peter_Brosdahl
Peter_Brosdahl 👍 1

"magoo, post: 63965, member: 244" wrote:

All the honest reviews I've read say don't think about buying this game for PC until it's in the half price Steam summer sale......hopefully by that time it will be patched.


At best, I've read the same. Such a shame because I was looking forward to it but I'll wait until then.

m

It sounds like a neat "Dead Space" kind of game, but I guess the battle mechanic is really bad and the game stutters like crazy.

Peter Brosdahl
As a child of the 70’s I was part of the many who became enthralled by the video arcade invasion of the 1980’s. Saving money from various odd jobs I purchased my first computer from a friend of my dad, a used Atari 400, around 1982. Eventually it would end up being a lifelong passion of upgrading and modifying equipment that, of course, led into a career in IT support.

Recent News