Sony Teases Super-Quick Load Times for the PlayStation 5

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Remember that Wired article where PlayStation architect Mark Cerny talked up the advantages of the PS5’s SSD? At today’s Corporate Strategy Meeting, Sony played a video demonstrating just how much loading times could be decreased in next-generation titles thanks to new hardware.

Spider-Man’s loading time is 8.10 seconds on the PS4 Pro, but a mere .83 seconds on the PS5. The video also shows how the latter manages a hyper-fast flythrough of the city, which flakes out and freezes almost immediately on the PS4.

Sony has released a document that confirms the PS5 will support backwards compatibility, ray tracing, 8K, and 3D audio technologies. Streaming will also be a big part of the console.

The two keywords for the future direction of PlayStation are “immersive” and “seamless.” Next-generation console: “Immersive” experience created by dramatically increased graphics rendering speeds, achieved through the employment of further improved computational power and a customized ultra-fast, broadband SSD. Sony will pursue its mission to make PlayStation “The Best Place to Play” by leveraging the latest computing, streaming, cloud, and 5G technologies, together with excellent content.

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Tsing Mui
News poster at The FPS Review.

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