Image: Sony

The original article and tweets have been buried, but earlier today, Persian gaming site Vigiato published an interview with Crytek engineer Ali Salehi, who had quite a bit of positive things to say about the PlayStation 5. According to Salehi, PS5 is a way better console than Microsoft’s Xbox Series X for numerous reasons, which range from ease of programming to superior loading times. (ResetEra and Tom’s Guide has archived some of his insinuations.)

While the Xbox Series X is packing some serious hardware muscle, Salehi suggests that its performance won’t be fully realized due to missteps in its configuration. “Many factors must work together and each part feeds another and gives the result of one part to the other,” he explained. “If any of these factors [don’t] work fast enough then it causes in lower performance in another part.”

“A good example of this situation has happened before. With PS3, PS3 had much higher flops than 360 because of its SPU. But in practice because of its complications and memory bottleneck and other problems it never reached its peak of performance on paper.”

Salehi claims that the Xbox Series X has similar problems that stem from its memory configuration. The console utilizes two types of RAM that run at different speeds – 10 GB of “GPU optimal memory” (560 GB/s) and 6 GB of “standard memory” (336 GB/s) – which supposedly makes coding more difficult than it has to be.

“A good example about Xbox Series X hardware is its RAM. Microsoft has made the RAM two parts. The same mistake they made with Xbox One. One part of RAM has high bandwidth and the other is low. And definitely coding for this could be a little challenging,” Saleh said, concluding that “PS5 is much better and I don’t think you can find a programmer that could name one advantage that XSX has over PS5.”

The Crytek engineer has since requested that all his statements – which include the claim that the PS5 will have practically no loading times – be retracted. Twitter user @man4dead, who translated Salehi’s interview, tweeted that he “doesn’t confirm the content of the interview anymore due to personal reasons.”

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  1. It’s not about the hardware, it’s all about the games.

    Be good to your customers, be nice to the Dev’s, and you win. I don’t think you need to make it any more complicated than that.

  2. Considering Sony’s reputation for optimization with their exclusives I could see how this might be true. By the rumored specs the Xbox would seem to have some faster, more powerful hardware specs, but that doesn’t mean the games are coded as well.
  3. Well, if you think about it – doesn’t the current generation — Xb1X vs PS4Pro – have an even bigger delta between hardware specs (on a % basis) than the new PS5 vs XB?

    Current Gen is 6 TF vs 4.2 … which check my math, but is something like a 35% delta in favor of Microsoft.
    Next Gen is 12 TF vs 10.3, which, using the same math, is only like 15%.

    MS hasn’t exactly run away with the prize, or even really made up any lost ground, with the current gen despite having a massive lead in horsepower.

  4. Time will tell, price, availability, bugs or lack thereof, games and then actual performance, networking/OS. So many variables plus once the developers get use to the platform I would expect any additional requirements for programming would become second nature.
    1. pretty much. it’s all speculation. the hardware is nearly identical and having a 10gb/6gb split hardly seems like a big deal… game developers already manage system ram and vram for pc. The other arguement about DX12 being more complicated probably doesn’t matter either as pc and xbox one already use dx12. Switching games in a few less seconds is probably not that important to gamers either… If one party is $100 cheaper, has better games, less bugs, better controllers, etc, I think that’s more likely to win customers this time around.
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